Announcement

Collapse
No announcement yet.

can I join an EZQuake server with Qrack?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • can I join an EZQuake server with Qrack?

    Can I join an EZQuake server using Qrack? The reason I ask is this: My brother and I want to play a coop game with just the two of us with me as the host. I first tried hosting a game using proquake 3.99 in a dedicated server, so we could both join the server. I was able to join my own server, but my brother would stop at "connection accepted. Connected to a proquake server". It would not progress beyond that message. He tried typing "status" and some of the other stuff I read in this forum, but with no luck. I tried forwarding the port 26000 and several others, but with no luck still.

    I decided to download EZQuake and give that a try. I hosted a dedicated server, and my brother was able to join ONLY if he also used EZQuake. The only way we have been able to play is EZQuake to EZQuake. However, I strongly prefer Qrack over EZQuake - which brings me to my original question. can I somehow host a dedicated server with EZQuake, and join it using Qrack? Or even better, does anyone know ANY WAY at all in which we can play coop using Qrack?

  • #2
    Have both client and server running Qrack and it *should* work.

    Qrack can't connect to an ezQuake server.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

    Comment


    • #3
      Originally posted by Baker View Post
      Have both client and server running Qrack and it *should* work.
      You mean start a multiplayer TCP/IP game using Qrack and have my brother join using Qrack? I already tried that. My brother gets the message "connection accepted, connected to a proquake server", and it does not go beyond that. Or did you mean something else?

      Besides this, Rook told me something about how Qrack was not meant to be used to set up a server. He told me to use ProQuake. Neither of them seem to work for us though... EZQuake is the only engine we have had success with so far.

      How do you go about hosting a game using Qrack, Baker? Maybe there is something I am doing wrong.
      Last edited by Lightning_Hunter; 09-22-2008, 03:52 PM.

      Comment


      • #4
        Qrack should have been able to connect to a ProQuake server.

        Is this on a LAN?
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

        Comment


        • #5
          I can connect to other ProQuake servers just fine. It's only when my brother tries to connect to me using Qrack. No, this is not a LAN. He is typing my IP address found on www.showmyip.com to join. It gets as far as "connection accepted, connected to a ProQuake server".

          Whenever I type "status" on my end, it shows his connection, but says he is "unconnected".

          Comment


          • #6
            Originally posted by Lightning_Hunter View Post
            I tried forwarding the port 26000 and several others, but with no luck still.
            Here is the problem. You must forward ALL the ports for NetQuake. Not just 26000. (Quakeworld and DarkPlaces server do this "right" and merely forwarding a single port would work).

            Go into the router and forward ports 0 to 65535 instead of 26000 and it should work.

            He is getting connection accepted because the server is getting some of the network connection "handshake" on 26000 but not the whole thing.
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

            Comment


            • #7
              Originally posted by Baker View Post
              Here is the problem. You must forward ALL the ports for NetQuake. Not just 26000. (Quakeworld and DarkPlaces server do this "right" and merely forwarding a single port would work).

              Go into the router and forward ports 0 to 65535 instead of 26000 and it should work.

              He is getting connection accepted because the server is getting some of the network connection "handshake" on 26000 but not the whole thing.
              I thought I already tried doing that... I can try it again though. Doesn't it ruin the point of a router firewall when you forward all those ports? It may as well just be turned off.

              Comment


              • #8
                By the way, you only need to forward UDP; Quake is NOT using TCP/IP. It is UDP that you need to forward.

                Originally posted by Lightning_Hunter View Post
                Doesn't it ruin the point of a router firewall when you forward all those ports?
                Nope. UDP is what Quake and most games use. TCP/IP is what everything else uses (web browsers, IM, databases, etc. etc.)

                No one can hack your computer with UDP.

                Think about it. If UDP could be used to hack a computer, then every gaming server in existence would be in big trouble.

                UDP is almost useless except for real-time data exchange because it is raw data. This is great for games, and sucks for anything else because it has no structure or error handling.
                Last edited by Baker; 09-22-2008, 04:41 PM.
                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                Comment


                • #9
                  It worked! Sweet. We can now play coop in Qrack.

                  One more question though... The friendly fire option does not seem to work. We are able to hurt each other no matter what I change the settings to in the Qrack Multiplayer menu. Is there a cvar for this that actually works?

                  Edit: hmmm... My brother's ping jumps around too much. It goes from 200 to 600. In all the other games we have played (like Unreal Tournament), he gets an average ping of about 80. What's the deal?

                  Edit #2: Nevermind, we got the ping lower by hosting using ProQuake like Rook originally told us. I guess Qrack works, but is not very stable. Still trying to figure out how to disable friendly fire though.
                  Last edited by Lightning_Hunter; 09-22-2008, 05:03 PM.

                  Comment


                  • #10
                    teamplay 1?
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                    Comment


                    • #11
                      Originally posted by R00k View Post
                      teamplay 1?
                      I'll try it out.

                      By the way Rook, since downloading the 1.86 beta version of Qrack (build 2350), I've noticed that Qrack screws with the windows mouse sensitivity. When I exit Qrack, the acceleration of the cursor in windows seems messed up or something. I don't really know how to fix it without having to restart the computer each time.

                      Edit: Teamplay 1 seems to be broken. No matter what we set, we can always hurt each other in coop.
                      Last edited by Lightning_Hunter; 09-22-2008, 11:46 PM.

                      Comment


                      • #12
                        Originally posted by Lightning_Hunter View Post
                        Doesn't it ruin the point of a router firewall when you forward all those ports?
                        To add even more "feeling good" to this: An open port by itself is nothing. It is only "active" if a program listens on it. And then said program would need a security hole and a willing attacker to make it a problem.
                        Quake 1 Singleplayer Maps and Mods

                        Comment


                        • #13
                          there have been several udp exploits , but most are out of bounds data and/or a flooding of data, which your vulnerable to regaurdless of what you do

                          7th Sphere programmers created several of these
                          Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

                          Comment

                          Working...
                          X