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  • Co-op for Single Player

    Yes, hello.

    My friend and I are attempting to coop the single player campaigns of Quake I, using QRACK. However, we are running into a problem. He has Vista 64 bit, and I'm using XP, we've tried connecting through TCP/IP but it didn't work. We are looking for a way to coop with eachother, is there anything we can try to work with this?

    The TCP/IP support for the modern OS is quite crap, as I am familiar with, but I was really looking forward to this, so I'm hoping there are some solutions to the problem.

    I've tried connecting through the console and the multiplayer to him, but it doesn't work. Also, he cannot connect to me. I don't know if a router has anything to do with it, but I am on one, I am not sure about him.

    I should also mention that when we do try to connect, we get the "Trying...Still Trying" errors, and I find it impossible to connect to any of the servers on the server list(this in game though, and they may require special ways that I am not familiar with).

    If this is in the wrong place, I apologize.

  • #2
    At first glance it looks as though a either a firewall or router is getting in the way and not allowing the packets through in one or both directions. I'm guessing what you are trying to do is enable player A to start a multiplayer coop game (which therefore becomes a Quake "server") and player B to join in and both play against the monsters.

    I'm sure Baker will probably have a much more suitable resolution but 5 options spring to mind:

    1. Ensure you have the latest quake clients such as proquake 4. It's my understanding that the author (Baker) has added lots of fixes for connection problems such as these.

    2. Find out the multitude of ports that Quake is likely to need and configure the port forwarding through the firewall/router(s) accordingly. Warning - there are potentially lots of ports and this is a pain in the ar*e solution

    3. Although not perhaps the most secure method, you could place Player A's "server" in a DMZ and ensure that any software firewall's in between the quake executable and the real world allow Quake to use whatever ports Quake needs. This should enable player B's system to connect assuming Player B's firewall/router will allow the packets through

    4. Look at a Lan or as a last resort a VPN solution although this may still not solve firewall specific problems

    5. Use one of the existing coop servers. For example, start Quake, go in to console and type
    Code:
    connect flanders.quake1.net:26001
    It works for me through a router and at least 2 firewalls using ProQuake 4 or QRack every time.


    Hope this helps

    Monty
    Last edited by Mr.Burns; 10-23-2009, 07:24 AM.
    Mr.Burns
    "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
    WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
    Servers: Quake.shmack.net, damage.servequake.com

    News: JCR's excellent ctsj_jcr map is being ported to OOT

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    • #3
      Originally posted by Dont View Post
      Yes, hello.

      My friend and I are attempting to coop the single player campaigns of Quake I, using QRACK. However, we are running into a problem. He has Vista 64 bit, and I'm using XP, we've tried connecting through TCP/IP but it didn't work. We are looking for a way to coop with eachother, is there anything we can try to work with this?

      The TCP/IP support for the modern OS is quite crap, as I am familiar with, but I was really looking forward to this, so I'm hoping there are some solutions to the problem.

      I've tried connecting through the console and the multiplayer to him, but it doesn't work. Also, he cannot connect to me. I don't know if a router has anything to do with it, but I am on one, I am not sure about him.
      Routers + coop = a mess, especially with NetQuake.

      You'd have a lot better odds with DarkPlaces or zQuake (a Quakeworld client).

      Since you aren't on a LAN, I'm not sure how smooth using Qrack to coop would be even if it did work. DarkPlaces has highly optimized netcode and zQuake does as well.

      ZQuake downloads
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

      Comment


      • #4
        If you and your friend are on lan, start a game and have him connect to 192.168.blah.blah. That's what I do when I have friends over for some ctf or something.

        edit: also make sure that the game is set to public.
        Last edited by Dreadlorde; 10-23-2009, 09:02 AM.
        Gentoo Linux

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        • #5
          Remember windows XP has its own built in firewall, and if you clicked "DoNotAllow" to the popup when you first started ProQuake, then you'll have to go back and either allow that program/port through, or turn off windows firewall altogether.

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          • #6
            As they had already reported in this forum, I highly recommend Kleshik to coop mod for darkplaces, fun and with many new features ...

            video:
            Viddler.com - kleshik - Uploaded by Morphed
            link:
            http://shub-hub.com/files/mods_multi...eshik_coop.RAR
            .
            sigpic

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            • #7
              I agree, Qrack is mostly an interface to the game more so, than a server. Version 1.95 is more robust on the server-side by adding several extensions, but imho DarkPlaces is the best, next would be ProQuake for lan games.
              You could try hosting the game on a 3rd box (ie. laptop) then connect to it.
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

              Comment


              • #8
                Originally posted by Dont View Post
                I don't know if a router has anything to do with it, but I am on one, I am not sure about him.
                ^ Just want to point out that the guy having the problem ISN'T trying LAN coop.
                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                Comment


                • #9
                  you could also try connecting to one of the many coop servers already out there. none of them are vanilla coop quake, but you could turn off some of the options and vote it to e1m1 to get the closest feeling possible

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