There has been much debate about how ping is a negligible number since most everyone has went broadband,and now a narrowband player is unheard of. The only differences would be ISP's, route's & location , and obviously, the ping times.
Some swear that 50ms is negligible and a 20ping vs a 70ping,has no real difference and its all related to skills. Some would even go as far as to prove that they can beat you with their normal ping,then ping up.But I think thats a bunch of balony!~ The higher the delay,the completely different the playing style needed. If you ping 100 (thats me @ westside
There is also a direct link between pings and frames per second, and sensitivity settings also seem to "mysteriously" be affected going from,say , 150fps to 500fps.
at 500, the same sensitivity that was adequate at 150 is not sufficiently fast enough at the higher, 500 fps.
server side TICRATE, this obviously effects ping's. This is a mysterious "Gear" or "Cog" in quake servers, that realistically I only played with and never understood this,other than I could make the server seriously fast or stupid slow with it.
anyone want to enlighten me about all of these factors ,and what translates to a good game in various servers,or atleast explain some things and their influence on gameplay.
Some swear that 50ms is negligible and a 20ping vs a 70ping,has no real difference and its all related to skills. Some would even go as far as to prove that they can beat you with their normal ping,then ping up.But I think thats a bunch of balony!~ The higher the delay,the completely different the playing style needed. If you ping 100 (thats me @ westside
There is also a direct link between pings and frames per second, and sensitivity settings also seem to "mysteriously" be affected going from,say , 150fps to 500fps.
at 500, the same sensitivity that was adequate at 150 is not sufficiently fast enough at the higher, 500 fps.
server side TICRATE, this obviously effects ping's. This is a mysterious "Gear" or "Cog" in quake servers, that realistically I only played with and never understood this,other than I could make the server seriously fast or stupid slow with it.
anyone want to enlighten me about all of these factors ,and what translates to a good game in various servers,or atleast explain some things and their influence on gameplay.
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