Hello guys,
I have come here because I have tried a lot of things in order to get Quake working in cooperative with a friend of mine but failed each time.
Firstly, we both downloaded the same files to make sure it is all compatible. We're trying just normal quake for now.
We tried the following engines: Darkplaces, Tomazquake, and Qrack. In reality we also tried glquake and proquake but on those engines all the textures looked white, while the others worked well for both of us in singleplayer.
Since he is behind a router, I had him allow access for quake and unblock the default port that it uses.
So, I go into the games, and start a new multiplayer game using default settings excepting for the changing of Deathmatch to Cooperative of course.
Then what happens is that he simply cannot connect. The connection isn't found, but when Tomazquake is used, we get this: CL_Parseservermessage: illegible server message. He actually shows up as connected for a second and then is kicked.
I tried googling that but it seems to happen to a lot of games, therefore I wasn't able to find a solution which applies specifically to this.
At this point, we just want to get the game going on any engine that we can, but do not know what else we can try. I already did check my own firewall.
I also tried to enable and disable the friendly fire option and to start the game directly on e1m1, you know, just for the sake of trying.
We're at a loss here guys, got any tips?
I have come here because I have tried a lot of things in order to get Quake working in cooperative with a friend of mine but failed each time.
Firstly, we both downloaded the same files to make sure it is all compatible. We're trying just normal quake for now.
We tried the following engines: Darkplaces, Tomazquake, and Qrack. In reality we also tried glquake and proquake but on those engines all the textures looked white, while the others worked well for both of us in singleplayer.
Since he is behind a router, I had him allow access for quake and unblock the default port that it uses.
So, I go into the games, and start a new multiplayer game using default settings excepting for the changing of Deathmatch to Cooperative of course.
Then what happens is that he simply cannot connect. The connection isn't found, but when Tomazquake is used, we get this: CL_Parseservermessage: illegible server message. He actually shows up as connected for a second and then is kicked.
I tried googling that but it seems to happen to a lot of games, therefore I wasn't able to find a solution which applies specifically to this.
At this point, we just want to get the game going on any engine that we can, but do not know what else we can try. I already did check my own firewall.
I also tried to enable and disable the friendly fire option and to start the game directly on e1m1, you know, just for the sake of trying.
We're at a loss here guys, got any tips?
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