I have around 6 PC's at my house, new and old, which all have one thing in common: Quake One! I've been getting buddies together every other week to do some LAN play deathmatch and everything works great. However, we've been wanting to do some team based games recently which is where I'm having problems.
In Quake's standard TDM, I've noticed that Quake does not add up the frags for a team score and the match ends when only one of the players on a team reaches the frag limit. I figured I might need some kind of mod or console command to fix this issue but when I started running TWCTF I noticed the same issue was occurring. I'm assuming the issues are related.
I've tried many different engines like JoeQuake and Proquake and searched for console commands but there are not many that pertain to TDM and frag counts. Hopefully this is an issue you guys recognize and I'm just overlooking something really simple. I apologize if it has been brought up before as I have tried searching the forums but could not find anything about this specific issue. Please point me in the right direction if it has been brought up before.
In Quake's standard TDM, I've noticed that Quake does not add up the frags for a team score and the match ends when only one of the players on a team reaches the frag limit. I figured I might need some kind of mod or console command to fix this issue but when I started running TWCTF I noticed the same issue was occurring. I'm assuming the issues are related.
I've tried many different engines like JoeQuake and Proquake and searched for console commands but there are not many that pertain to TDM and frag counts. Hopefully this is an issue you guys recognize and I'm just overlooking something really simple. I apologize if it has been brought up before as I have tried searching the forums but could not find anything about this specific issue. Please point me in the right direction if it has been brought up before.
Comment