I am trying to setup the RuneQuake mod without the runes and only the hook. Anyone can help would greatly appreciate it. I have the mod downloaded just dont understand the configs. Looks jibberish. Thxs
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Perhaps helpful ...
In autoexec.cfg in the appropriate gamedir...
Rune Quake - Configuring
scratch1
1 equalize all lightstyles S1_EQUALIZE_LIGHTSTYLE
This will set all of the light sources to the normal lightstyle()
setting. (lights won't flicker, strobe, or pulsate)
2 turn off all ambient sounds S1_AMBIENT_SOUND_OFF
...
1024 no default mode S1_NO_DEFAULT
2048 default mode arena S1_ARENA_DEFAULT
4096 default mode practice S1_PRACTICE_DEFAULT
8192 default mode match S1_MATCH_DEFAULT
The server is setup to run as a runes server by default. This means
that if the mode of the server has changed along with any of its votable
options, the server will restore its original settings once all of the
players have gone. Each game mode has its own set of configurations
that can be further customized via the source code.
Use the bit settings to change the default mode of the server to either
arena, practice, or match. If you select the no default mode setting,
the server will not revert back to any particular mode nor will any of
the votable options.
If you try and force multiple modes by adding more bits together, it
won't work as the lowest bit takes precedence.
Rune Quake - ConfiguringQuakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by wicked_lord View PostOk, i guess im having a problem in general. I have tried to run the server regular without any changes or anything. I added the "example.cfg" to the "autoexec.cfg" as the configuration file says. I get the server up but no runes no hook, nothing other then the host name has changed.
Even if you have RuneQuake setup wrong, you'd notice it running and not standard Quake and more than the host name would have definitely be different.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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My cmd line -game runequake -zone 1024 -dedicated 16 +map start
This is what i have done since i installed it fresh.
C:\quake\runequake is the dir
Copied example cfg and put in autoexec as the configuration file says to do. Added cmd line then started server, connected to server and everything is just normal ffa quake. Only thing i see different is the host name that i changed like the configuration says to do "at least change host name". Which i did. So its reading the autoexec but something is missing or blocked from starting is my assumption. Wierd..
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In your RuneQuake dir, is there a progs.dat?
The progs.dat is the compiled QuakeC ... in other words ... the mod.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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I compiled a server(progs.dat) for you , check PM or your Email wicked_lordLast edited by Polarite; 02-11-2012, 09:00 PM.My servers for the gamers:
bigfoot.servequake.com / damage.servequake.com
port 26000 EuroQuake
port 26001 EuroQuake Coop
newyork.quakeone.com
Offline ATM
fvf.servequake.com
flanders.servegame.org / flanders.servequake.com
Offline ATM
newdm.servequake.com
port 26010
http://bigfoot.servequake.com (EuroQuake)
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