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New experimental version of FTEQW problems

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  • #31
    copy the following line to the windows clipboard and paste it into fte's console with ctrl+v:
    download http://triptohell.info/moodles/junk/slime.shader scripts/slime.shader

    you might then need a vid_restart (or just quit+restart fte).

    the '*slime0' texture will then be tinted green.
    sadly each texture needs its own shader, and this is just the slime texture found on e1m1.
    Some Game Thing

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    • #32
      Sorry Spike still over my head,so I just copy this in clipboard,and past it in the console during the game?

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      • #33
        that's what I just said, yes. that command should put stuff in the right place.
        Some Game Thing

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        • #34
          Nope, it didn't work for me,but I know it's me,because I really don't know how to do what your talking about,and I don't want to waste anymore of your time.Thanks
          Last edited by DogSpydr66; 07-08-2013, 11:47 AM.

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          • #35
            I understand it like this.
            1. mark and copy this link:
            download http://triptohell.info/moodles/junk/slime.shader scripts/slime.shader
            2. Start FTEQ
            3. Open your console (^/~). EU or US layout?
            4. Paste the link from above into your console with ctrl+v
            5. Restart your video with vid_restart or restart FTE

            Didnt tried it myself. If this works it is a cool feature.

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            • #36
              to clarify: the entire line and not just the link that quakeone automagically creates.
              Some Game Thing

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              • #37
                Hi,Spike,and webangle,I did exactly as you said,and I see no change in the slime,am I suppose to do this while online?Thanks to both

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                • #38
                  So this would be the full line. http://triptohell.info/moodles/junk/slime.shader scripts/slime.shader ,including slime.shader line,correct,I don't need to actually open this file,and copy all the text?
                  Last edited by DogSpydr66; 07-08-2013, 06:13 PM.

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                  • #39
                    OK Spike,I have it working now,thanks for the shader,and thanks for the help webangle.

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                    • #40
                      I do have to say that your water looks incredible,a question how do I adjust the blood size?hazes config does not seem to work in the cpartmenu,and the other sizes are just too much.Thanks

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