Hello, I'm playing Quake HD (which uses Darkplaces) and was wondering how I can raise my weapon viewmodel so that when I have the full HUD going (status bar + inventory bar) I can see the full gun like I would if I had no HUD on the screen (I think it's viewsize 120?)
When I play Quakespasm, it handles this automatically; having a fully opaque HUD makes the viewmodel raise for the status bar, and also the status bar + inventory bar, whereas playing with a slightly translucent or completely invisible HUD background keeps it on the bottom of the screen as if you were playing with no HUD at all.
Using sbar_alpha_bg doesn't make it raise in darkplaces. Any help would be appreciated, thank you!
When I play Quakespasm, it handles this automatically; having a fully opaque HUD makes the viewmodel raise for the status bar, and also the status bar + inventory bar, whereas playing with a slightly translucent or completely invisible HUD background keeps it on the bottom of the screen as if you were playing with no HUD at all.
Using sbar_alpha_bg doesn't make it raise in darkplaces. Any help would be appreciated, thank you!
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