1) How do I enable RT World Shadows but disable the main character shadow? The main character shadow is both very low resolution and renders/distorts weirdly as well as snaps around the place bizarrely and stuff. It just isn't a very nice shadow to hang around with.
2) Initially when playing the game, I'd configure the controls but when quitting the game the controls would be appended to the next time I started the game (Mouse settings appended to direction movement). After a few restarts of the client and fixing the controls each time, it finally saved the correct controls... what the hell was wrong?
3) Why is bump mapping really slow? I've got an alright computer...
r_glsl_offsetmapping 1 (Noticeable yet minor performance hit)
r_glsl_offsetmapping_reliefmapping 1 (Huge performance hit)
- Latest stable DarkPlaces x64 (I have no clue what the difference is between the SDL and normal version of the game other than the SDL version using a different back-end (SDL, duh) for... "reasons".)
- Intel i7 920 @ 2.66GHZ
- Nvidia Geforce 560Ti (345.20 drivers)
- Windows 10 (9926) x64
- 6GB DDR3 RAM
- ASUS P6T motherboard
4) Disabling "Always Run" doesn't seem to work?
5) The world/item re-texture/re-model projects are quite brilliant, however the revised menu/hud/font elements included in the item re-model project seems completely different (And horrible) to the original content which seems incredibly bizarre considering the projects goal to maintain the games original aesthetic. Anyone else feel the same? Thankfully you can edit the Pk3 file with your favourite compression utility and delete the offending TGA files.
6) Enemy models and some other models like large solid objects that are fired as part of a trap tend to appear all speckly like a out of tune analog TV (The snowy effect) at certain distances/angles from them, dunno why. Any ideas?
2) Initially when playing the game, I'd configure the controls but when quitting the game the controls would be appended to the next time I started the game (Mouse settings appended to direction movement). After a few restarts of the client and fixing the controls each time, it finally saved the correct controls... what the hell was wrong?
3) Why is bump mapping really slow? I've got an alright computer...
r_glsl_offsetmapping 1 (Noticeable yet minor performance hit)
r_glsl_offsetmapping_reliefmapping 1 (Huge performance hit)
- Latest stable DarkPlaces x64 (I have no clue what the difference is between the SDL and normal version of the game other than the SDL version using a different back-end (SDL, duh) for... "reasons".)
- Intel i7 920 @ 2.66GHZ
- Nvidia Geforce 560Ti (345.20 drivers)
- Windows 10 (9926) x64
- 6GB DDR3 RAM
- ASUS P6T motherboard
4) Disabling "Always Run" doesn't seem to work?
5) The world/item re-texture/re-model projects are quite brilliant, however the revised menu/hud/font elements included in the item re-model project seems completely different (And horrible) to the original content which seems incredibly bizarre considering the projects goal to maintain the games original aesthetic. Anyone else feel the same? Thankfully you can edit the Pk3 file with your favourite compression utility and delete the offending TGA files.
6) Enemy models and some other models like large solid objects that are fired as part of a trap tend to appear all speckly like a out of tune analog TV (The snowy effect) at certain distances/angles from them, dunno why. Any ideas?
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