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  • cl_teamskins

    When I type cl_teamskins 1 in Qrack it says "Unknown command cl_teamskins"...
    umm...
    e|------------------------0---------------
    B|---------------0^1----------------1----
    G|---------------2------2------0^2-------
    D|---------------2-------2--2-------------
    A|---------------0------------------------
    E|----------------------------------------

  • #2
    "cl_teamskin"
    uakene.com

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    • #3
      Yes , foqer, why don't you just delve a little further? Experiment before seeking expert help.

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      • #4
        I think Qrack has a function similar to Unix. Press TAB when typing half a command to see what options are available.

        Now if only Unix commands worked in qrack...

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        • #5
          good old 4dos used to have this too (that was in fact the biggest improvement on DOS ever.. IMO)

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          • #6
            Originally posted by Canadian*Sniper
            I think Qrack has a function similar to Unix. Press TAB when typing half a command to see what options are available.
            Yes, QRack has that. Lists commasnds and cvars. JoeQuake lists aliases as well. And Darkplaces shows all 3 AND describes them...
            16:03:04 <gb> when I put in a sng, I think I might need nails
            16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve

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            • #7
              Yes cl_teamskin, u need the special pak with skins (and the player model that has 16 skin slots)

              actually i think that DP can be the shit for quake. but moreso the DP protocol
              *** I REALLY WANT TO MAKE QRACK DP PROTOCOL COMPATIBLE ***

              This would really give QW a wakeup call!

              Or make a MP version of DP! but i really like decals in qrack over dp. But LH is a way better coder than I so ill just shutup now....
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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              • #8
                Originally posted by R00k
                Or make a MP version of DP!
                YES! That would be the ticket.

                DP has some super leet features, but it was developed like a new game based on quake, rather than an improved version of quake.

                Proquake succeeded in revitalizing quake because it was build by a player, who would wanted to fix what was broken in quake, and add new features that made the game better while being true to the original game. Qrack is a great multiplayer client because R00k took proquake features and added them to joequakes improved graphics. And R00k, like jpg, is a quake player who wants quake to still be the same game, just with some new features and graphics.

                This isn't critisizm about dp or lordhavoc, dp was developed for another purpose, with more focus on developing mods and other games. It's awesome lh is now a member of this forum and is interested in making dp atleast more mp friendly, or ideally making a mp version of dp.

                As for the new DP protocol, my opinion is I really can't stand QW or even Q3 style prediction. Reality is, you are x ms away from the server. Either you can have instant movement, and be updated by the server late about such things like where an opponent actually is, or that a rocket is heading towards you (and almost there), or istead you have NQ where movement isn't instant but you can adjsut to it and control the timing etc. Of course, delta compression is just a smarter way of doing things.

                Support for the improved netcode on netquake servers would be great as long as it's NOT REQUIRED, e.i. the server sees what the client supports and can use different protocols for different clients.

                When making new improved quake engines for use playing mp netquake, You have to understand the value of the original game, what makes it great, and not change it into a different game, AND not break compatibility with basic quake engine. If quake 1.09 can't connect to it any more, it will fracture the community, as newbies and people who haven't played in a while may not be willing to spend the effort to figure out why they can't connect.
                Last edited by Yellow No. 5; 07-15-2006, 10:54 PM.
                uakene.com

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                • #9
                  Explain 'MP version of DP'?

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                  • #10
                    Proquake features + DP graphics


                    ... + simple server browser that doesn't require a master server, just does a TEST on various servers, + map/custom files download (like qw, but instead of wasting server bandwidth it should get from quakeone.com/getfiles or something).
                    uakene.com

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