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I think Qrack has a function similar to Unix. Press TAB when typing half a command to see what options are available.
Yes, QRack has that. Lists commasnds and cvars. JoeQuake lists aliases as well. And Darkplaces shows all 3 AND describes them...
16:03:04 <gb> when I put in a sng, I think I might need nails
16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve
DP has some super leet features, but it was developed like a new game based on quake, rather than an improved version of quake.
Proquake succeeded in revitalizing quake because it was build by a player, who would wanted to fix what was broken in quake, and add new features that made the game better while being true to the original game. Qrack is a great multiplayer client because R00k took proquake features and added them to joequakes improved graphics. And R00k, like jpg, is a quake player who wants quake to still be the same game, just with some new features and graphics.
This isn't critisizm about dp or lordhavoc, dp was developed for another purpose, with more focus on developing mods and other games. It's awesome lh is now a member of this forum and is interested in making dp atleast more mp friendly, or ideally making a mp version of dp.
As for the new DP protocol, my opinion is I really can't stand QW or even Q3 style prediction. Reality is, you are x ms away from the server. Either you can have instant movement, and be updated by the server late about such things like where an opponent actually is, or that a rocket is heading towards you (and almost there), or istead you have NQ where movement isn't instant but you can adjsut to it and control the timing etc. Of course, delta compression is just a smarter way of doing things.
Support for the improved netcode on netquake servers would be great as long as it's NOT REQUIRED, e.i. the server sees what the client supports and can use different protocols for different clients.
When making new improved quake engines for use playing mp netquake, You have to understand the value of the original game, what makes it great, and not change it into a different game, AND not break compatibility with basic quake engine. If quake 1.09 can't connect to it any more, it will fracture the community, as newbies and people who haven't played in a while may not be willing to spend the effort to figure out why they can't connect.
Last edited by Yellow No. 5; 07-15-2006, 10:54 PM.
... + simple server browser that doesn't require a master server, just does a TEST on various servers, + map/custom files download (like qw, but instead of wasting server bandwidth it should get from quakeone.com/getfiles or something).
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