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Quakespasm: suppress launch dialogue on OSX

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  • Quakespasm: suppress launch dialogue on OSX

    I am writing a Mac shell script that compiles the map I am creating and then launches it in Quakespasm.app. The terminal command that I am using the launch the app is

    Code:
    open /Applications/QuakeSpasm/QuakeSpasm.app --args +map $FIRST_ARGUMENT
    This works as expected. But when Quakespasm launches it opens an OSX dialogue box prompting for command line parameters and resolution. I have to click "Start" in order to actually launch the engine itself (I know, first world problems!).

    I would like to avoid this unnecessary step since I am already specifying the command line arguments in my script. So my question is:is there a command line argument I can pass to Quakespasm.app that will suppress the launcher dialog and cause the app to launch straight into the engine without prompting for command line options and resolution?
    Last edited by Ubiquitous; 02-05-2016, 03:04 AM.

  • #2
    As far as I know, there is no way to do that in Quakespasm.

    There is an option to do that in the OS X version of Mark V (it's in the OS X menu when you start the engine, under File). Mark V and Quakespasm are very similar engines.

    If interested:
    Download: Mark V - May 02 2015 Beta build:

    If you have any feedback:

    Mark V thread @ func_msgboard

    And you may consider letting the Quakespasm guys know about your thoughts on that:

    Quakespasm thread @ func
    Last edited by Baker; 02-05-2016, 03:49 AM.
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    Comment


    • #3
      Code:
      open /Applications/QuakeSpasm/QuakeSpasm.app --args -nolauncher +map $FIRST_ARGUMENT
      does the trick in Quakespasm.

      Comment

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