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Launching Quake 1 on PSP for begginers

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  • Launching Quake 1 on PSP for begginers

    Hi. For the past month i was trying to get my quake copy running on PSP. I would like to share some hints with you which can be very helpful while doing so, yourself.

    Firstly, you must to have custom firmware or at least half-byte loader on your SD card. These will allow you to launch any homebrew apps, including quake.

    Now you should find yourself the Best port of Quake. There are three of them.

    First one is proquake. This port can be downloaded on this forum. Here is a link: http://quakeone.com/forums/quake-mod...sp-4-71-a.html
    This port will allow you to play only original quake, and some not advanced mods such as Beyond Belief. When i tried to play with omnibots, it crashed. Expansion packs doesent works either, but plays some of the maps correctly. It's biggest advantages are music support, smooth model movement support, transparent interface and multiplayer; adhoc and normal one.

    Our next port is made by Juraj Styk. There are two versions of it. First one allows you to launch quake in hardware mode. It can be found here: PSP Quake 1 v1.1 with Adhoc Download - (General Games, PSP) - Brewology - PS3 PSP WII XBOX - Homebrew News, Saved Games, Downloads, and More!
    This version is very simmilar to previous but has many little diffirences. First of all, it's compatible with a lot more mods than proquake. I was able to succesfuly launch both expansion packs, omnibots, frogbots, and Beyond Belief mod. It all can be played thanks to ability to change heap size in nice GUI appearing every time we launch the eboot (if we put a proper line in commandline file. For more info, check the readme file attached in winrar file (maybe it was zip i dont really remember :p)). It also allows to play both multiplayer modes. The biggest disadvantage of this port though, is a glitch, causing the game to crash itself, everytime when the music is about to loop. If we dont use any, it wont happen.

    Nearly the same is version included in another file by Juraj Styk. This file can be found here: PSP Quake 1 v1.1 Download - (General Games, PSP) - Brewology - PS3 PSP WII XBOX - Homebrew News, Saved Games, Downloads, and More! (in this archiwe, this version is in the folder signed SW_KM). This is a software rendered version. This makes it the only quake psp port which shows textures without any filter, but it also makes it the slowest one, because its pretty laggy. But except of that, and no multiplayer support, these are the only changes from hardware rendered version.

    Now, when you chose your port, you should install it to your PSP. If you have a custom firmware, you just need to make a Quake folder in /GAME directory. Put an eboot file there and make new folder called ID1. This will be a folder where you should put both PAK0 and PAK1 file. If you are using half-byte loader, you should do the same, but its not nessecary to put everything in /GAME directory, because half-byte allows you to browse files.

    If you want to play mods, put the new folder in /GAME/Quake directory (remember not to put more than 8 signs in the folder title). Now make a text file with quake.cmdline name and extension. Open it and write "-prompt" if you are using jurajstyk edition (this command will cause a nice GUI to appear just need after launching a game eboot. It will allow you to choose mod directory, change heap size and cpu frequency. This menu is only in Juraj Styk's versions) or "-game [put, the name of the folder with mod here]" if you are using proquake. That should do it, but keep in mind that not every mod out there will work, especially if you are using proquake.

    If you are about to use music, keep in mind that in Juraj Styk both editions, music will sooner or later cause crashes. But if you are brawe enough, just make a new folder, called "mp3" in /QUAKE directory. Put every tracks there and remember to change its titles, to leave only the numbers and extension. For example, if your music was named "track02.mp3", it should be named "02.mp3" now. Mai problem is, for every mod, you'll need to se the same set of tracks.

    Proquake has a lot better music support. It wont cause the game to crash. You just need to make a new folder in /Quake/ID1 (or in mod directory you want to play it) directory called "mp3" and put every track there. This time, all of them should look like this: "track02.mp3" so you probably wont need to change its name.

    I dont know if it legal or not, but quake musics are really easy to find on steam. As im not sure, i wont give you any link heh.

    Bugs i found:
    -In proquake, game crashes on e3m4 and dm4 map. The way to avoid this, is to disable dynamic lights That can be done in options menu.

    -If you want to launch both expansion packs in Juraj Styk port, you need to change heap size to 11. You can change it in GUI showing at the start. If you want to play expansions on proquake, i cant help you with that. Belive me, i tried.

    -All glquake commands doesent works on both ports


    quake.cmdline file in main game directory is the file where you should put same things as in scrout directory on PC quake, like -game command. Pretty handy.

    If one day, all of the links get broken, you can download these ports from my google drive, where i uploaded it: https://drive.google.com/file/d/0B1Z...ew?usp=sharing

    I hope i helped those 3 people left in the world who has their psp still on the run. Feel free to ask about anything. Hope i did chose the correct forum to write this. If not, i apoligize. The next guide i'll make, will be about Various ports of doom for psp. See you soon
    Last edited by Grzybiarz; 06-15-2016, 04:01 AM.
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