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QRack Hud Problem
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Try yelling at it and threaten it.
^^ posted coz idk wtf to doe|------------------------0---------------
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Originally posted by http://img91.imageshack.us/img91/6513/qrack007tm5.th.jpg1024x768
and for me +/- keys never wirked. Hmm...e|------------------------0---------------
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Vegetous, if you have funky stuff going on with a customized EZQuake hud, make sure the digits for that are in the qw/gfx folder and not the id1/gfx folder.
If you are using big digits in EZQuake where you can positioning things whereever you like, but those graphics are somewhere that Qrack would find them, that would be a logical explanation for your troubles.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by BakerVegetous, if you have funky stuff going on with a customized EZQuake hud, make sure the digits for that are in the qw/gfx folder and not the id1/gfx folder.
If you are using big digits in EZQuake where you can positioning things whereever you like, but those graphics are somewhere that Qrack would find them, that would be a logical explanation for your troubles.e|------------------------0---------------
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Code:glQrack.exe -width 1024 -heigh 768 -bpp 32 -conwidth 320 -conheight 240 -mem 64 -game trsp3
And it's not only the problem with the refresh of the numbers, somehow the textures from the floor and base of the weapon are mixed with the hud.
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try using gl_clear 1 this will help depending on your gfx card
or use cl_sbar 0. basically you dont have the background image for the sbar and its picking up residual imagary from the frame buffer, gl_clear should elliminate this garbage.
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