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  • #31
    In quakedef.h

    Find this

    MAX_FITZQUAKE_DATAGRAM_MTU = 1400,

    Change 1400 to 65527 so it reads

    MAX_FITZQUAKE_DATAGRAM_MTU = 65527, // Was 1400 for routers

    And recompile the engine. It's not router friendly, but you aren't really using a true server anyway.

    And that should solve the cut-off you are experiencing when using -listen

    Let me know the result, but I think that is the right limit.
    Last edited by Baker; 07-16-2016, 01:48 AM.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #32
      @rspeeds - basically rspeeds regard how many polys you can see at any given point. If your rspeeds are high the map may run laggy due to too many polys in any given view. That's how I understand it anway. I'm pretty sure rspeed means Render Speed. The lower the number, the less time it took to render.
      http://www.nextgenquake.com

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      • #33
        Originally posted by Baker View Post
        In quakedef.h

        Find this

        MAX_FITZQUAKE_DATAGRAM_MTU = 1400,

        Change 1400 to 65527 so it reads

        MAX_FITZQUAKE_DATAGRAM_MTU = 65527, // Was 1400 for routers

        And recompile the engine. It's not router friendly, but you aren't really using a true server anyway.

        And that should solve the cut-off you are experiencing when using -listen

        Let me know the result, but I think that is the right limit.
        that'll do. alle est gut. danke

        very cool

        SuperDuper Quake at QExpo 2016
        SuperDuper Quake 3.0

        Comment


        • #34
          I'm glad it worked
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

          Comment


          • #35
            Originally posted by Baker View Post
            I'm glad it worked
            great job on the engine man
            SuperDuper Quake 3.0

            Comment

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