Hi, I was wondering if you can have multiple clients on the same install of quake.
							
						
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 I'd keep it clean just for the sake of clenliness, heh.
 Multiple clients kinda ruin that... :\e|------------------------0---------------
 B|---------------0^1----------------1----
 G|---------------2------2------0^2-------
 D|---------------2-------2--2-------------
 A|---------------0------------------------
 E|----------------------------------------
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 It could get cluttered, yes. Maybe you could go more indepth. I've had a total of 11 engines in the same quake folder and they each worked fine. Some just messed with the config.cfg fileOriginally posted by LardarseI gotta disagee here. I've found that clients don't like to be together... 
 - glpro
- glquake
- winquake
- winpro
- joequake
- qrack
- darkplaces
- tenebrae
- fitzQuake
- vengeance
- my custom glquake
 
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 That's EXACTLY why I keep all of mine seperate...Originally posted by Canadian*SniperSome just messed with the config.cfg file16:03:04 <gb> when I put in a sng, I think I might need nails
 16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve
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 ... but you use Linux right? I have symlinks setup to make them all independent while sharing the pak files.Originally posted by Canadian*SniperIt could get cluttered, yes.
 
 /opt/games/quake1/id1 is where my pak files are.
 
 /opt/games/quake1/{darkplaces,ezquake,etc} are where my clients are.
 
 For example, in /opt/games/quake1/darkplaces I have a symlink to ../id1. Currently, I have the enhanced textures in the main shared directory so all clients use it.
 
 /opt/games/quake1/darkplaces/
 darkplaces-dedicated
 darkplaces-glx
 darkplaces-sdl
 id1 -> ../id1
 
 /opt/games/quake1/ezquake/
 ezquake-dedicated
 ezquake-glx
 ezquake-sdl
 id1 -> ../id1
 
 And then my home directory stores my config, screenshots, and demos per engine.
 
 ~/.darkplaces/id1/
 config.cfg
 s0.sav
 screenshots/
 
 I assume ezquake also respects the Unix style and puts configs in home directory per engine. I've been having too much fun with Darkplaces to even try ezquake.  
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 awesome tip and I appreciate it Let me bring you up to speed. Let me bring you up to speed.
 
 I use Windows primarily on my Desktop computer which is where I play quake mostly. I have Ubuntu/Windows installed on my laptop. On my linux partition, I have sqpro (havn't touched it in a while, wasn't working well with mouse, etc) and darkplaces which runs fairly well (when there's no action) when my laptop doesn't even have a graphics card  
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 For Windows XP my solution was simply to put as much on the command line of the windows shortcut as possible.
 
 telejano.exe -width 800 -bpp 32 -mem 32 +brightness 0.8 -rogue +exec qcfg.cfg
 darkplaces.exe -width 800 -bpp 32 -mem 32 +v_gamma 1.2 -rogue +exec qcfg.cfg
 joequake.exe -width 800 -bpp 32 -mem 32 +gamma .3 -rogue +exec qcfg.cfg
 
 I like the fact that all three engines use a different way to set the screen brightness. I found it's best to set the video options on the command line since each engine tends to muck up the options set by the other. Finally I sub in my own keybindings with +exec qcfg.cfg. At least all of the engines recognize the bindings correctly.Last edited by noabody; 09-14-2006, 08:44 PM.
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 My answer is to tediously battle with the config changes everytime I use something different =D
 
 Engine list ? Hrmm...
 
 Darkplaces
 FitzQuake
 GLPro
 normalPro
 TomazQuake
 telejano
 turtleQuake
 FrikQuake (I think I still have this one installed)
 panQuake
 JoeQuake
 FTEGL
 Tenebrae
 winQuake of course
 glquake of course
 vquake
 NPRQuake
 
 Cant recall the rest off the top of my head (not at home right now).
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