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  • Multiple Clients?

    Hi, I was wondering if you can have multiple clients on the same install of quake.

  • #2
    Sure, all you really need is your Pak files.
    "It's called being awesome, maybe you should try it." -Bank

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    • #3
      by all means, clutter up your quake folder with every client available They shouldn't effect eachother unless they use a different file with the same name.

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      • #4
        Alright, thanks.

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        • #5
          I gotta disagee here. I've found that clients don't like to be together...
          16:03:04 <gb> when I put in a sng, I think I might need nails
          16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve

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          • #6
            I'd keep it clean just for the sake of clenliness, heh.
            Multiple clients kinda ruin that... :\
            e|------------------------0---------------
            B|---------------0^1----------------1----
            G|---------------2------2------0^2-------
            D|---------------2-------2--2-------------
            A|---------------0------------------------
            E|----------------------------------------

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            • #7
              Originally posted by Lardarse
              I gotta disagee here. I've found that clients don't like to be together...
              It could get cluttered, yes. Maybe you could go more indepth. I've had a total of 11 engines in the same quake folder and they each worked fine. Some just messed with the config.cfg file
              • glpro
              • glquake
              • winquake
              • winpro
              • joequake
              • qrack
              • darkplaces
              • tenebrae
              • fitzQuake
              • vengeance
              • my custom glquake

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              • #8
                Originally posted by Canadian*Sniper
                Some just messed with the config.cfg file
                That's EXACTLY why I keep all of mine seperate...
                16:03:04 <gb> when I put in a sng, I think I might need nails
                16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve

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                • #9
                  Originally posted by Canadian*Sniper
                  It could get cluttered, yes.
                  ... but you use Linux right? I have symlinks setup to make them all independent while sharing the pak files.

                  /opt/games/quake1/id1 is where my pak files are.

                  /opt/games/quake1/{darkplaces,ezquake,etc} are where my clients are.

                  For example, in /opt/games/quake1/darkplaces I have a symlink to ../id1. Currently, I have the enhanced textures in the main shared directory so all clients use it.

                  /opt/games/quake1/darkplaces/
                  darkplaces-dedicated
                  darkplaces-glx
                  darkplaces-sdl
                  id1 -> ../id1

                  /opt/games/quake1/ezquake/
                  ezquake-dedicated
                  ezquake-glx
                  ezquake-sdl
                  id1 -> ../id1

                  And then my home directory stores my config, screenshots, and demos per engine.

                  ~/.darkplaces/id1/
                  config.cfg
                  s0.sav
                  screenshots/

                  I assume ezquake also respects the Unix style and puts configs in home directory per engine. I've been having too much fun with Darkplaces to even try ezquake.

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                  • #10
                    awesome tip and I appreciate it Let me bring you up to speed.

                    I use Windows primarily on my Desktop computer which is where I play quake mostly. I have Ubuntu/Windows installed on my laptop. On my linux partition, I have sqpro (havn't touched it in a while, wasn't working well with mouse, etc) and darkplaces which runs fairly well (when there's no action) when my laptop doesn't even have a graphics card

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                    • #11
                      For Windows XP my solution was simply to put as much on the command line of the windows shortcut as possible.

                      telejano.exe -width 800 -bpp 32 -mem 32 +brightness 0.8 -rogue +exec qcfg.cfg
                      darkplaces.exe -width 800 -bpp 32 -mem 32 +v_gamma 1.2 -rogue +exec qcfg.cfg
                      joequake.exe -width 800 -bpp 32 -mem 32 +gamma .3 -rogue +exec qcfg.cfg

                      I like the fact that all three engines use a different way to set the screen brightness. I found it's best to set the video options on the command line since each engine tends to muck up the options set by the other. Finally I sub in my own keybindings with +exec qcfg.cfg. At least all of the engines recognize the bindings correctly.
                      Last edited by noabody; 09-14-2006, 08:44 PM.

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                      • #12
                        My answer is to tediously battle with the config changes everytime I use something different =D

                        Engine list ? Hrmm...

                        Darkplaces
                        FitzQuake
                        GLPro
                        normalPro
                        TomazQuake
                        telejano
                        turtleQuake
                        FrikQuake (I think I still have this one installed)
                        panQuake
                        JoeQuake
                        FTEGL
                        Tenebrae
                        winQuake of course
                        glquake of course
                        vquake
                        NPRQuake

                        Cant recall the rest off the top of my head (not at home right now).
                        Inside3d - Because you can't be Outside 3D!

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                        • #13
                          Engine list?
                          http://www.quakesrc.org/forums/viewtopic.php?t=4551
                          )
                          Quake 1 Singleplayer Maps and Mods

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