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  • Linux Quake

    Moving this thread here from Rune Central

    Clicky Clicky

  • #2
    DarkPlaces runs on linux, and I believe LordHavoc even releases compiled builds (You know it runs on linux, because it was developed on Linux...)

    It also runs on Windows and Mac btw, and maybe more.

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    • #3
      echo "pq3.5-quake.x11 0 0 direct" > /proc/asound/card0/pcm0p/oss

      Problem solved!!!

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      • #4
        emerge fuhquake

        Scout's Journey
        Rune of Earth Magic

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        • #5
          Dan <-- Using Ubuntu, not Gentoo

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          • #6
            Does anyone know how to get the Linux ProQuake engine to work? sqpro350.zip

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            • #7
              Originally posted by Canadian*Sniper
              Does anyone know how to get the Linux ProQuake engine to work? sqpro350.zip
              ehhhh...

              it seems to want to use svgalib. I get "svgalib_helper module not found."
              that is a clear error message. I don't have the module loaded.

              However, it's bullshit because no-one uses svgalib anymore. There should be a x11 executable and a glx one, but they're missing. It also dates to 2002.

              use joequake man.

              If you MUST use this, you need a working svgalib installation and the infamous svgalib_helper module. At one time, I knew how to do this. It's probably in the kernel somewhere (recompile kernel required). I have a module version for 2.6.10 but I'm currently running 2.6.12 so that doesn't work. Not that that bothers me.

              svgalib is used to display graphics in the console, without X. Years ago, people thought this was great.

              you don't want this. Is there no proquake version for X11? or GLX?

              gosh. there is no hardware version???

              on closer examination, it seems that there are a wqpro and a glqpro executable. However, they are not contained in the zipfile. Only sqpro (software svgalib version) is. My guess is that only windows versions of wqpro and glqpro exist.

              If that is the case, one would have to get the source and compile it. However, the readme mentions that you must have GLquake installed to run proquake??? wtf? what is this?

              use joequake man. download binary from his site, or compile. it's easy.
              Scout's Journey
              Rune of Earth Magic

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              • #8
                In other bad news,

                the security module comes in .so format (a library).

                I wouldn't guarantee that a library from 2002 compiled on who-knows-what runs on a current linux system (kernel 2.6, glibc 2.3.5 etc.)

                and the problem: it's apparently no longer maintained. the last news date from 2002.

                On their site, only a "linux version" is downloadable. Inside the zip file is the horrid svgalib version. :-(

                They do however have the source; I have compiled Joequake and quake2 on linux, as well as some other things, so I might take a look at it (need more beer).

                Normal Linux quakers should use Joequake (NQ) or Fuhquake (QW). It's easiest.
                Qrack is based on Joequake I think, or at least related, so it should also be painless.
                Darkplaces is reported to run and comes in binary form, so that's OK, too.

                that's the bottom line. I'll look at the source.
                Scout's Journey
                Rune of Earth Magic

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                • #9
                  GLX ProQuake binary:

                  http://www.quakeone.com/index.php?in...ry_view&iden=4
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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                  • #10
                    Compiling from source works (after persuading fileplanet to give it out). The makefile isn't newbie friendly. The documentation is meager. I successfully compiled the x11 version.

                    It's pretty sad that third parties have to provide binaries. It's even more sad that the Proquake website thinks svgalib and i386 machines are the flavor of the month.

                    luckily, for the rest of the linux/GPL world, those days are past.

                    If someone needs compiling help, ask.
                    Scout's Journey
                    Rune of Earth Magic

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                    • #11
                      I've been using the x11 proquake engine but it's not signed and not able to join secure servers. I wasn't asking for what engine to use, I'm asking how to get that one specific engine to work. Thanks for your help.

                      btw, Joequake is in my bad list. I'm done with it. Proquake is the way to go.

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                      • #12
                        For single player, QRACK is the way to go. I use GLPRO for online. QRACK lags online, and the good graphix mess up my playing.

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                        • #13
                          Originally posted by Monster
                          For single player, QRACK is the way to go. I use GLPRO for online. QRACK lags online, and the good graphix mess up my playing.
                          ok?

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                          • #14
                            Qrack is the engine for brainwashed foolishes

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                            • #15
                              I'm still puzzled to why Monster posted that...

                              It's like when two people have a conversation then another person comes in and pretends he/she knows what they were discussing about but then just looks like a fool...

                              So how bout them Yankees?

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