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  • qrack bug?

    I may have found another little glitch in qrack (build 1590).

    I noticed that if i push my movement keys for a very short amount of time i move in the exact opposite direction! it seems to me that when u push a movent button (in any direction) u start to move in the opposite direction first for a very short moment..

    I'm not sure weather anyone else has noticed this but i tried it on proquake and no such thing there.. at first i thought it had to do with my wireless keyboard but even with a non-wireless KB this happens.. playing online or off line makes no difference..

    Most of the time this is not a problem tho but on some occasions i believe this glitch kept me from moving at all so i had to re-push the forward button.. which is just not what u need during an intense duell on aerowalk

    (btw this "bug" also screws up tetris on "the hub" couse it makes ur blocks go the wrong direction sometimes)

  • #2
    ok i found out that this issue was somehow caused by the "always run on-by-default" feature of qrack.. while allways run was marked "on" in the menu, doing a +speed it made movement reverse in all directions(!).. marking always run "off" and doing a +speed fixed the problem..

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    • #3
      actually this is due to setting cl_forwardspeed etc to an extremely high value (thanx to rocketguy for pointing this out) so the problem is easily fixed.. still i think it shouldn't behave like this tho (allthough making use of this 'bug' comes in handy for making a nice 180 degrees turn script )
      Code:
      //quick 180 degrees turn
      alias turn1 "cl_yawspeed 25920;+right;wait;-right" //25920 = 180 deg at 72 fps
      alias turn2 "cl_yawspeed 51840;+right;wait;-right"
      alias +speedbug "cl_forwardspeed 999999;cl_backspeed 999999;+speed" //reverses movement
      alias -speedbug "cl_forwardspeed 999;cl_backspeed 999;-speed"
      alias +180turn "turn1;+speedbug"
      alias -180turn "turn2;-speedbug"
      Last edited by =peg=; 11-01-2006, 08:15 PM.

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      • #4
        hehe clever,

        What I did with +speed was make it a toggle that is effected by cl_forwardspeed etc. Basically, if your forwardspeed is set less than 320, like 240 then when u use the +speed key your speed is doubled (up to max speed the server will allow) if its set < 400 then +speed will divide your runspeed.

        So, if you use ALWAYSRUN on, then +speed will act like a slowdown, if alwaysrun is off then +speed will act like a sprint key (default).

        If you have played Tomb Raider, or Halflife2 then this is exact same behavior

        peace.
        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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        • #5
          If you have played Tomb Raider, or Halflife2 then this is exact same behavior
          well i havent but thanx for making this clear! I had cl_whateverdirectionspeed set to some high value (20000 or something) just to make sure it was allways maxed out but aperently that resulted in some weird behaviour

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          • #6
            hah,

            sometime something happens to my keyboard but its in the whole game its when i walk/run forwards it dose something like i cant move my mouse when i run/walk sometimes it happens

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