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Vr2 2.2.2 + vr2mod

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  • Vr2 2.2.2 + vr2mod

    New Vengeance r2 release (v2.2.2), along with a new version of the QC mod vr2mod! New features include:
    - Optimized reflective water and motion blur
    - Added new r_editlights cvars and commands
    - Changed automatic blood texture geneation
    - Added cl_gunx, cl_guny, and cl_gunz cvars
    - Fixed texture shader on liquids
    - Fixed bug in player colors
    - Fixed -nomtex
    - Fixed bug in console color with .avi capture
    - Fixed celshading bug
    - Fixed dlight-rtlights

    The new version of vr2mod includes a changed weapons system with alternate fire on certain weapons, fixed bugs, graphics enhancements, and more. Get on over to the website and check both out.

    http://entar.quakedev.com
    http://mods.moddb.com/4362 (ModDB Mod Profile)
    A signature? Oh dear.

  • #2
    I saw the other thread about a win32 specific makefile.

    Could you use something other than rar for archiving the files? Zip or tar.gz or tar.bz2 would work fine. Rar isn't very common on Linux.

    There's a free unrar based on an older RAR version which no one uses. So we would have to use the non-free rar from rarsoft.

    The makefile is generated by Dev-C++ and it's a straight forward (and obviously generated because it's so verbose) makefile.

    The part where I stopped was where it was including DirectX SDK libraries. Assuming there aren't already ifdef checks for those libraries, it may be a lot of work to port to anything else.

    It's a shame when I see quake source go from id software's mostly portable version to win32 locked-in versions.

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    • #3
      Originally posted by [url]http://entar.quakedev.com[/url]
      Another new release of both the Vr2 engine and of vr2mod!

      New Vr2 features:
      - vid_restart and related cvars and menu options
      - Restructured md3 draw routine, including rtlights support
      - GL_POINTS display to rtlights with r_editlights 1
      - scr_screenshot_gammaboost and scr_screenshot_jpeg cvars
      - Optimizations in world draw and particle physics
      - Brushmodel colormod and alpha support
      - Fixed md3 shadow animation
      - Fixed tilting md3 shadows
      - Fixed colormod in fragment shader
      - Various other cleanups, optimizations, bugfixes and tweaks

      New vr2mod features include a new map, the trigger_jumppad entity, colormod on various health and ammo packages, bugfixes, tweaks and cleanup. Get on over to the downloads page and pick up copies of both!
      A signature? Oh dear.

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      • #4
        trigger_jumppad 0.o

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