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Here is what is going on: I bet the single player mod you are using doesn't support "impulse 12".
I used to run into this in JoeQuake and always thought it was JoeQuake's fault when really what the problem was is that the mod author used Progs 1.01 as the codebase for the mod instead of Progs 1.06.
An example of a couple of mods that don't support impulse 12 because they were based on progs 1.01 and not progs 1.06:
Fat Controller's Duke of Ontranto
Vondur's Castle of Koohoo
There are MANY mods with this problem. Just bind impulse 10 instead
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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