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DarkPlaces Now Supports Locs

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  • DarkPlaces Now Supports Locs

    DarkPlaces Loc Support

    According to Inside3D, DarkPlaces now has ProQuake-style loc support which should make life easier for CA and DM playing DarkPlaces users.

    Thanks to LordHavoc for adding so many ProQuake-style features (ping in scoreboard, better connecting, bestweapon) to then engine within the last year and to those like Monster, scar3crow and Canadian Sniper that report bugs or issues they discover.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

  • #2
    I'm excited

    Comment


    • #3
      Wow look at the loc support Take a look at the loc commands on this badass




      LOCS_SHOW is a very cool feature that's helpful when creating locs

      Comment


      • #4
        I told you LORD HAVOC HAS VERY BIG TITS!!






        _____________________________________
        Bush rocket jumped and self gibbed himself.
        LH for PREZ!
        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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        • #5
          Well, making Loc's is always a great idea,but that shit looks like mumbo jumbo to me.How about someone (COUGH*CANADIANSNIPER*COUGH) make some loc's for QWDM6Q3 and A2...............................

          and are the Loc's created inside DarkPlaces compatible with ProQuake?
          Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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          • #6
            sorry mindz, busy with the mod

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            • #7
              Originally posted by Mindf!3ldzX View Post
              Well, making Loc's is always a great idea,but that shit looks like mumbo jumbo to me.How about someone (COUGH*CANADIANSNIPER*COUGH) make some loc's for QWDM6Q3 and A2...............................

              and are the Loc's created inside DarkPlaces compatible with ProQuake?
              Yes they are compatible with ProQuake as long as you only use boxes.

              It can also produce QIZMO format loc files for QW clients if you only use points.

              Using a mixture of both is only compatible with DarkPlaces.

              Note that the location name associated with the highlighted location is shown in r_speeds 1.

              Comment


              • #8
                I can't seem to get the locs to work. I downloaded the patch but I'm not sure where everything needs to be placed at.

                Comment


                • #9
                  The engine goes in your Quake folder.

                  Use the QuakeOne Map Pack EZInstaller (download)and re-install the maps, which comes with the locs. Locs go in c:\quake\id1\locs and the EZ Installer does this for you.
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                  Comment


                  • #10
                    ah, i'll try that then. Thanks.

                    Comment


                    • #11
                      Tried that, and it still isn't working. I actually had the locs in the correct place, so I'm not sure what the problem is.

                      Don't know if it matters, but this is everything in my Darkplaces folder (you'll have to zoom in). I'm not sure what all I really need, ect.

                      http://www.geocities.com/quadraptor/...acesfolder.PNG

                      By the way, I moved those folders at the top so they aren't in there anymore. The locs folder is actually a copy from my id1 folder.

                      Comment


                      • #12
                        There needs to be a locs folder in the id1 folder (which should contain pak0.pak and pak1.pak); and the .loc file go in the id1/locs folder.
                        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                        Comment


                        • #13
                          the loc folder is in the correct place, but I don't have those pak files. Where can I get them at?

                          Comment


                          • #14
                            That's no Darkplaces folder, that's a darkplaces SOURCE folder XD

                            Put it in ID1. Darkplaces doesn't use another folder like fuhquake engines do.

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                            • #15
                              Ah, no wonder it didn't do anything to my game.

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