Originally posted by LordHavoc
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pq_moveup does cause problems. Just one example, it messes up using the observer system in CAx if the player you are observing is underwater, for instance. Perhaps a mod side fix would be better.
I've noticed a couple of cvars that don't save to the config. "cl_bob 0" doesn't save to the config; I have to type it in every time. Same goes for "r_glsl 0" (this cvar heavily affects performance on my GeForce 5200 card, setting to 0 increases framerates by 80% to 100% which no noticeable on-screen appearance difference that I can tell).
/I might add, as I have played around more the Effects and Lightning Levels group settings, they are very impressive. Especially the Quake one, I recently noticed that it sets the whole range of particle settings for about every cvar to look like Quake (cl_blood_bloodhack, etc. the lightning gun, etc.)
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