So, I ran some timedemo test of demo1 with my glpro client and it seems that my framerate is capped at 280 FPS. I ran this timedemo for 640x480, 800x600, and 1024*768, and they all reproduced the same results. Running this with the glquake.exe client, I can get 922 FPS in 640x480. Any thoughts on why this is happening? I played around with pq_maxfps, and this has no effect.
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make sure vsync is disabled for OpenGL applications.Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
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That has to be the explanation.
You might also consider trying Qrack (vid_sync 0) or DarkPlaces (vid sync off by default), both have the capability to disable sync within the client.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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