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can any client do this...

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  • can any client do this...

    Either allow you to use different resolutions in the HUD and the scorebar, or probably more doable allow you to adjust the font size of the text in the scorebar. What I'm looking for is to use a higher resolution in the HUD, say 640x480 so that I can read more text, while maintaining the large font size you would get from 320x240 in the scorebar. This way, the numbers for ammo/armor/health would still be large and fill up the entire bottom row, much like Q2, Q3, Q4.

  • #2
    Darkplaces can. vid_conheight and vid_conwidth are the cvars. The defaults are that the virtual 2d screen is 640x480.
    16:03:04 <gb> when I put in a sng, I think I might need nails
    16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve

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    • #3
      Here are a couple of Qrack/JoeQuake examples too.

      c:\quake\glqrack.exe -width 1024 -height 768 -conwidth 512 -conheight 384
      c:\quake\joequake-gl.exe -width 1280 -height 960 -conwidth 640 -conheight 480
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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      • #4
        I don't think you understood what I was trying to say.

        Baker: in your examples, you would be scaling the console hud and the console scorebar (sbar) the same. For example, when you put -conwidth 640 -conheight 480, your scorebar won't fill up the entire bottom of the screen as you would if you had -conwidth 320 -conheight 240. With the latter console resolution, your armor, health, and ammo values take up the entire bottom of the screen. With 640x480 console resolution, those same values only take up half of the bottom of the screen.

        Lardarse: I'm not familiar with darkplaces, but that seems to be doing the same thing as what baker was saying, only darkplaces allows you to change the console resoultion in game without restarting.

        What I want is to possibly maintain the higher resolution (ie, 640x480 console resolution), but have the numbers be larger so that they would fill the entire bottom part of your screen. Load up Q2 or Q3 or Q4 or Doom 3, watch when you change the resolution, the size of the numbers telling you your armor, health and ammo do not change.

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        • #5
          that could be interestingly cool, and possibly easier the later, seperate the two sizes and create new command parms -sbarwidth -sbarheight, since the actual resizing of the console is inplace.
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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          • #6
            Originally posted by PapaSmurf View Post
            I don't think you understood what I was trying to say.

            Baker: in your examples, you would be scaling the console hud and the console scorebar (sbar) the same. For example, when you put -conwidth 640 -conheight 480, your scorebar won't fill up the entire bottom of the screen as you would if you had -conwidth 320 -conheight 240. With the latter console resolution, your armor, health, and ammo values take up the entire bottom of the screen. With 640x480 console resolution, those same values only take up half of the bottom of the screen.

            Lardarse: I'm not familiar with darkplaces, but that seems to be doing the same thing as what baker was saying, only darkplaces allows you to change the console resoultion in game without restarting.

            What I want is to possibly maintain the higher resolution (ie, 640x480 console resolution), but have the numbers be larger so that they would fill the entire bottom part of your screen. Load up Q2 or Q3 or Q4 or Doom 3, watch when you change the resolution, the size of the numbers telling you your armor, health and ammo do not change.
            Ok, you are right. Lardarse is correct. Only DarkPlaces can do that.

            In DarkPlaces, the screen resolution, the HUD resolution and the text resolution can be set independently. You set the resolution in Options -> Video Mode and can specify vid_conwidth / vid_conheight set the HUD size, meanwhile the text size does not change unless you want it to, but can't remember the cvar setting (vid_textlines? vid_textsize?) ... it's something like that.

            So you can read more text, have the same size HUD and a better resolution all at the same time.
            Last edited by Baker; 04-20-2007, 11:11 AM.
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

            Comment


            • #7
              con_textsize is the one you're looking for. The default is 8. Some fonts tend to not appear as well as you expect when resized, though. There's a technical explaination of why in the DarkPlaces complete evaluation thread.
              16:03:04 <gb> when I put in a sng, I think I might need nails
              16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve

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