I've done a lot of re-installing Quake and engines lately to make notes on important cvars and getting them setup lately.
The HUGEST pain I run into is creating a quick grenade bind.
We all know Quake has always come with that horrendous F11 Zoom_In alias that wrecks your mouse sensitivity and, if you don't use 90, your FOV.
An idea for both DarkPlaces and Qrack would be an 1 more pre-defined alias that came with the engine like +quickgrenade or something.
alias +quickgrenade"-attack;wait;impulse 6;wait;+attack"
alias -quickgrenade "-attack;wait;bestweapon 7 8 5 3 4 2 1"
Sure that would not necessarily be valid in every mod, but no one would be forced to bind that alias to a key.
The reason I mention this, is that I have always felt quick grenades aliases in Quake were 1) very hard and inconvenient to setup and 2) unfair to less experienced players who don't know how to edit configs or are uncomfortable with that.
I figure if Quake can come with a horrific bind, why not add an actually useful one
This is something about everyone uses.
Anyways ... just an idea.
The HUGEST pain I run into is creating a quick grenade bind.
We all know Quake has always come with that horrendous F11 Zoom_In alias that wrecks your mouse sensitivity and, if you don't use 90, your FOV.
An idea for both DarkPlaces and Qrack would be an 1 more pre-defined alias that came with the engine like +quickgrenade or something.
alias +quickgrenade"-attack;wait;impulse 6;wait;+attack"
alias -quickgrenade "-attack;wait;bestweapon 7 8 5 3 4 2 1"
Sure that would not necessarily be valid in every mod, but no one would be forced to bind that alias to a key.
The reason I mention this, is that I have always felt quick grenades aliases in Quake were 1) very hard and inconvenient to setup and 2) unfair to less experienced players who don't know how to edit configs or are uncomfortable with that.
I figure if Quake can come with a horrific bind, why not add an actually useful one

Anyways ... just an idea.
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