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DarkPlaces and Qrack Built-in Grenade Alias

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  • DarkPlaces and Qrack Built-in Grenade Alias

    I've done a lot of re-installing Quake and engines lately to make notes on important cvars and getting them setup lately.

    The HUGEST pain I run into is creating a quick grenade bind.

    We all know Quake has always come with that horrendous F11 Zoom_In alias that wrecks your mouse sensitivity and, if you don't use 90, your FOV.

    An idea for both DarkPlaces and Qrack would be an 1 more pre-defined alias that came with the engine like +quickgrenade or something.

    alias +quickgrenade"-attack;wait;impulse 6;wait;+attack"
    alias -quickgrenade "-attack;wait;bestweapon 7 8 5 3 4 2 1"

    Sure that would not necessarily be valid in every mod, but no one would be forced to bind that alias to a key.

    The reason I mention this, is that I have always felt quick grenades aliases in Quake were 1) very hard and inconvenient to setup and 2) unfair to less experienced players who don't know how to edit configs or are uncomfortable with that.

    I figure if Quake can come with a horrific bind, why not add an actually useful one This is something about everyone uses.

    Anyways ... just an idea.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

  • #2
    That would be great!

    I myself have very basic binds, (Bind mouse3 say_team %l %H/%A") would probably be one of my more complex binds. I made a water fight bind which allows me to move down faster in water when I'm not moving up which isn't exactly for newbies.

    I'd like to know more about quick weapon binds and this mysterious "+back" all these leet players are talking about!
    QuakeOne.com
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    • #3
      I've never understood the appeal of quick grenades.
      uakene.com

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      • #4
        I still don't...
        16:03:04 <gb> when I put in a sng, I think I might need nails
        16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve

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        • #5
          1.) Throw a grenade at a player
          2.) Switch to RL and fire
          3.) Player avoids rocket, forgot about the grenade
          4.) Smile

          Few players think about more than 1 thing a time. It doesn't matter to me if it is easy for others to setup, but in the interest of fairness I have always felt it was unfair for players to compete on their config.

          On another note, too bad CRMOD isn't open source. That stupid "wait;impulse 7; wait; +attack; wait; -attack; impulse 1"-style method to take advantage of original Quake's dumbness of not dropping weapon/ammo if it isn't the current weapon works there (binds of that style avoid you ever dropping RL and rockets).

          I only mention it because if CRMOD were corrected to drop the best-weapon/ammo in DM, then there aren't any other complicated binds that someone would ever use. CRMOD ought to get replaced by a certain mod with almost all of the capabilities anyway.
          Last edited by Baker; 04-22-2007, 08:56 AM.
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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          • #6
            I use the following alias for the lighting gun:

            alias +lg "impulse 8;+attack"
            alias -lg "impulse 7;-attack"

            bind mouse2 +lg

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            • #7
              I've always used this for lightning gun:

              alias +lg "impulse 8;+attack"
              alias -lg "impulse 7;-attack"

              bind mouse2 +lg

              I'm probably going to incorporate the bestweapon command in there.

              Edit: I got disconnected and didn't see my first post.
              Last edited by PapaSmurf; 04-22-2007, 05:30 PM.

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              • #8
                Baker - I hit my grenade launcher bind and click fire, then press my rocket launcher bind and click fire, its limited basically by the same amount, fire rates.

                And yeah, players tend to only focus on one thing at a time.

                PapaSmurf - I use similar,
                alias +shaft "bestweapon 8 5 7 6 3 4 2 1; +attack"
                alias -shaft "-attack; bestweapon 7 6 8 5 3 4 2 1"
                bind mouse2 +shaft
                Inside3d - Because you can't be Outside 3D!

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