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  • Mac Clients Available

    The following Mac clients are known to exist:

    1. The recently released Fruitz of Dojo 1.1 for OS/X on Intel Mac's

    http://www.fruitz-of-dojo.de/php/download.php4?dlnr=2

    2. The Fruitz of Dojo 1.0 for OS/X on the Power PC

    http://www.quakeone.com/q1files/down...ev1.0.9.dmg.gz

    3. The MacGL Quake for OS/9

    http://macglquake.sourceforge.net/

    4. DarkPlaces for the Mac

    http://icculus.org/twilight/darkplaces/

    5. Tenebrae for the Mac

    http://tenebrae.sourceforge.net/

    6. And on the Quakeworld side of things, EZQuake for Mac OS/X

    http://www.besmella-quake.com/forum/viewtopic.php?t=202

    ---------

    Shareware Quake in Mac format:

    http://www.quakeone.com/q1files/down...106SW_DATA.sit
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

  • #2
    Who buys a Mac to play games?

    Comment


    • #3
      Who knows. BUT why deny people who bought Macs for other purposes, no matter how silly, the ability to play games if its no real harm for others to provide it? I know LordHavoc had been wanting to do a DP for Mac but for a long while had no one to test it for him.
      Inside3d - Because you can't be Outside 3D!

      Comment


      • #4
        The elementary school in my town uses MACS, probably because they're easier to use for little kids.

        Comment


        • #5
          Same here. We had these 2 ft high boxes with 1 bit colour! wooooo

          Comment


          • #6
            Same here. We had these 1.2 ft high boxes with 1 bit colour! wooooo

            Comment


            • #7
              You forgot Equake!

              NO NOT THAT PIECE OF WAREZED CRAP, I MEAN THIS!

              Comment


              • #8
                Originally posted by Canadian*Sniper
                Who buys a Mac to play games?
                Nobody! We buy Macs for serious stuff only

                I'm graphic designer and musician and I'm working with Apple computers for obvious reasons.
                We're here to share info about this game we all love named Quake, aren't we?
                So... back to topic...

                I ran probably everything Quake on my Mac without problem.
                Of course, there's a wider range of Quake engines for PC out there and you mostly have to stick with basic GLQuake on the Mac.
                Some flavours are available though.

                Starting from the above list:

                • Fruitz of Dojo port:
                Overall great and stable MacOSX native app (cocoa).
                Version 1.1 shows better image contrast but version 1.0 runs smoother on PPC.
                Creates a default 'glquake' folder of meshes (precache model files):
                Ends up in wasted disk space and ugly sandroses of polygons when a conflict occur between custom models and precached files.

                • MacGLQuake:
                Carbon version.
                Not as solid and stable than Fruitz of Dojo's.
                Runs on both OS 9 and OS X.
                No meshes.
                Was developped side by side with GLHexen II and MacNehahra (read below).
                A good alternative.

                • DarkPlaces:
                Looks promising.
                In developpement.
                Stable, but a lot of FPS slowdowns.
                An interesting *mod* experience for the advanced user:
                RTLights and World, custom textures and effects...
                Don't go for this one if you're new to Quake.
                At least on the Mac...

                • Tenebrae:
                Great for the eye candy.
                Needs a big config.
                Not the average stuff here.
                Basically, you can't run anything but original Quake levels with this one.

                • Since I'm a die-hard single player, I leave QW on the Mac to somebody else...



                OK. My 2 cents here:

                • Mac OS 9: For those of you who don't feel the need to upgrade, go for GLQuake!
                This solid port runs like hell in GL mode on the late Apple system.
                For the curious, get RiotQuake for OS 9, from the abandoned QuakeEx development.

                UPDATE:
                • Mac OS 9

                • Mac OS X: Among *all* Quake engines for Mac OS X, my devotion goes to MacNehahra.
                The main purpose of this very stable carbon port (OS 9/OS X) is to run Nehahra... Huh!

                (Hey, MacQuake fans! You just played this awsome mod, did you? - If not, rush here , dowload the stuff - ALL THE STUFF, I said! Yes, go for the movie... Quake eyes only )
                Ok... this happens all the time when I'm talking about Nehahra... erm...


                So, once the Nehahra mod is installed, you can play original Quake and about all custom maps and mods as well with this app!
                - MacNeh is more stable and accurate to play heavy modded (new models, progs.dat...) add-ons or episodes.
                - It runs correctly mods like Zerst�rer, Malice, The Lost Chapters or Quoth unlike Fruitz of Dojo engine.
                - No meshes.

                Outside of that, you can take advantage or fiddle with Nehahra mod aspects on regular and custom maps:

                - Improved AI (switchable).
                - Nice sprites and smoke.
                - Game variable speed settings.
                - Tsemochian Autoshotgun & Sprocket (cool weapons!).
                - Flight, Regeneration & Resurrection artifacts.
                - larger 'embedded' hud.
                - Better contrast image.
                - Better (adjustable) water effects.

                Only rare errors (precache overflow or alloc bloc: full), mainly on recent maps, made me swith to GLQuake.

                • Custom use on the Mac:

                Maps alone:
                - Put the xxx.bsp in Quake/ID1/maps and type 'map xxx' (without quotes) in the console.

                Mods/episodes/add-ons:
                - Keep the whole package in it's folder.
                - Put the whole thing in your game folder (not ID1).
                - Drop the folder on the app.
                - Start a new game.
                - If this doesn't work, find the 1rst map name in the ReadMe or check it in the pakX.pak with PakRat.
                - Do the same as above and type type 'map xxx' (without quotes) in the console.

                My config for Quake, at the time of these tests:
                Macintosh PPC Dual 1.25 G4 OS X.3.9 - 1.5 Ram - GeForce Ti 4600 - 1280x960 - LaCie electron22blueIV


                ˜jX



                MacNehahra
                Last edited by JohnXmas; 08-25-2007, 11:42 AM.

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                • #9
                  JohnXmas, that was some very high quality information on selecting the right Mac client Especially the information about mods playing correctly and the brief instructions on how to do x, y and z.

                  Very nice ... we need that, people look for that type of information.
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                  Comment


                  • #10
                    Originally posted by Baker
                    ...people look for that type of information.
                    It's the purpose of these forums, isn't it?

                    I'll add some more detailed Quake/Mac info later.
                    In fact, my previous post was very general

                    ˜jX
                    Last edited by JohnXmas; 03-29-2006, 04:27 AM.

                    Comment


                    • #11
                      we need a mac version of Qrack for intel...

                      I'll be buying a new ibook as soon as they come out...this came out today, http://www.apple.com/macosx/bootcamp/, but i am going to need a easier way to play quake

                      Comment


                      • #12
                        NEW - NEW - NEW - NEW

                        Fuhquake for OSX!
                        Download the 4Mo dmg!

                        HOT - HOT - HOT - HOT

                        �jX

                        Comment


                        • #13
                          Now that is some good news. :d
                          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                          Comment


                          • #14
                            Any news updates on these Mac versions of Quake? Have a friend who is interested.
                            'My teammates are no good to me alive.' -Bank on CA.

                            'I'll cry when I'm done killin!' -A REAL Patriot

                            Clan TU


                            Your own... personal... Shambler
                            someone to hear your prayers
                            someone who cares
                            your own... personal... Shambie
                            someone to hear your prayers
                            someone whos there

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