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  • At wit's end...

    I've tried everything

    Running Joequake 0.15dev from d/l section here

    Trying to use 7-hud set, I used forum search and found some lengthy talk, tried to follow it and to no avail.
    Right now I have joequake/gfx <--7-hud unzipped into that location
    That didn't work
    I tried to make a pak2 and put it in the joequake folder////joequake/pak0,pak1,pak2
    Inside pak2: textures/wad/yellow8's pngs
    Still didn't work
    Tried to do the exact same thing in the id1 folder
    (make a gfx dir, make a textures/wad dir, put a pak2 in there, yada yada)

    And I was looking inside the joequake pak1 textures/wad and those aren't even loading, I'm only getting default ID skins??
    The joequake pak1/progs models load fine but pak1/textures/wad do not

    please help...

  • #2
    Put them into C:\quake\joequake\textures\wad and it should work.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

    Comment


    • #3
      nope.

      created dir that you said and did 3 seperate things and none of them workd.

      1.--created textures/wad/unzipped into here,didn't work
      2.--' ' extracted yellows folder only, didn't work
      3.--' ' extracted <b>contents</b> of yellows folder, didn't work

      Frown...

      Comment


      • #4
        Pick one of the pak2.pak files from the following in put it into c:\quake\joequake

        http://www.quake-1.com/files/texture...sets-qrack.zip

        It needs to be sequentially the last pakx.pak in c:\quake\joequake so if you do not have a pak1.pak in c:\quake\joequake then you will need to rename the pak2 to pak1.

        Let me know if it works.
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

        Comment


        • #5
          nope.

          I also went back and uninstalled/reinstalled joequake

          still a nope

          note: do I have to use gl-joequake to use this? if so I'll go feel sorry for myself in the corner with my shitty computer
          Last edited by Alothrysis; 05-22-2007, 08:20 PM.

          Comment


          • #6
            Yeah, unfortunately. Only GL clients as a general rule support HUD replacement graphics.

            But you can try this one if you wish, it will work with software renderers (the non-OpenGL engines like joequake.exe).

            http://www.quake-1.com/files/texture...e-hud-pak1.zip
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

            Comment


            • #7
              Here is another universal HUD that would work with regular joequake.exe:

              http://www.quake-1.com/files/texture...e-hud-pak2.zip
              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

              Comment


              • #8
                Yeah!

                Thank you

                So in theory then, if I had something to edit .wad files with I could make my own? Programs?

                Comment


                • #9
                  There is only a gfx.wad file in the pak, but I haven't known a WAD editor that edits gfx.wad properly (but the only WAD editor I use is TexMex).

                  You can edit a HUD in gfx.wad with Adquedit, it isn't the easiest thing on earth to do but I've done it several times.

                  http://www.quakeone.com/index.php?in...ile&file_id=49

                  You have to work within the Quake palette and color 255 is transparent. It is a lot easier making 24-bit replacement graphics like the ones you aren't able to use because there are less constraints.
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                  Comment


                  • #10
                    I see what you mean...

                    But thanks

                    Comment

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