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Another Double Doozy

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  • Another Double Doozy

    There's a double dose of download for you today! New releases of Vr2 and vr2mod have just been uploaded!

    We'll start with the new Vr2 additions:

    Added fake CD tracks system
    Added support for per-map 24-bit texture folders
    Added to and fixed bugs in the fragment shader
    Disabled R_PushDlights when realtime dlights and realtime world draw are enabled
    Cleaned up problems in lamescript
    Fixed sliding on SOLID_BBOX and _SLIDEBOX entities
    Fixed some networking stuff
    Fixed particle blood trails bug
    Fixed bug in texture and model scripts
    Changed default bloom cvar values
    Enabled DP_GFX_SKYBOX and DP_SND_FAKETRACKS extensions

    And now, on to the new additions to vr2mod:
    New deathmatch map, vdm2.bsp
    New version of deathmatch map vdm1.bsp
    Added custom weapons-at-spawn cvars
    Fixed bug in gibbable corpses
    Fixed excessive death bubble spawning
    Various other tweaks and bugfixes

    You can download the new version of vr2mod here and the new version of the Vr2 engine here. Play nice, and have fun!
    A signature? Oh dear.

  • #2
    Added fake CD tracks system
    I love it! Every engine should have that.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #3
      Originally posted by Entar View Post
      Fixed sliding on SOLID_BBOX and _SLIDEBOX entities
      fixed? please explain

      Comment


      • #4
        Originally posted by Canadian*Sniper View Post
        fixed? please explain
        Previously, if you jumped on top of an explosive box or something like that, you would just slide, and you couldn't jump. Now you can, and they can be used as stepping stones and such for maps. You can also do it with players and enemies now, a la Quake 3
        A signature? Oh dear.

        Comment


        • #5
          That's not a "fix", that's a "feature"

          Comment

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