There is now a Direct3d build of Unofficial ProQuake 3.70:
Download: Unofficial ProQuake 3.70 - Direct3D/DirectX version
This Direct3D build appears just about the same as GLQuake, except that this should always work if you have DirectX 7.0 or higher no matter whether or not your OpenGL works fine or not.
This should mean that unless someone has a completely obsolete computer, even if GLQuake doesn't work, this will.
This means using WinQuake is never something on Windows someone has to do because they must, unless they really messed up their computer badly or prefer WinQuake for their own reasons.
This needs testing. I have only tested it on a single computer.
Functionality ported from D3DQuake (circa 2000).
If you know someone who can't use anything except WinQuake, they hate WinQuake and they wish they could use GL, let them know about this.
edit = Link didn't work --- fixed!
Download: Unofficial ProQuake 3.70 - Direct3D/DirectX version
This Direct3D build appears just about the same as GLQuake, except that this should always work if you have DirectX 7.0 or higher no matter whether or not your OpenGL works fine or not.
This should mean that unless someone has a completely obsolete computer, even if GLQuake doesn't work, this will.
This means using WinQuake is never something on Windows someone has to do because they must, unless they really messed up their computer badly or prefer WinQuake for their own reasons.
This needs testing. I have only tested it on a single computer.
Functionality ported from D3DQuake (circa 2000).
If you know someone who can't use anything except WinQuake, they hate WinQuake and they wish they could use GL, let them know about this.
edit = Link didn't work --- fixed!
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