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  • multiple -game options

    this is my first post, and i will have many more to come i am sure.

    out of all the source engines out there, which ones support multiple -game options on the command line? i know darkplaces does, but i couldn't get ezquake to do it.

  • #2
    I'm sure that every netquake and quakeworld quake client can do that. Well, I don't know quakeworld but it wouldn't make any sense to me why it wouldn't.

    All netquake clients support -game I'm very sure. ezquake is a quakeworld client.

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    • #3
      Telejano do support that. But I think the command is -data or something.

      Notice, that only one progs.dat will load. So you are doing a replacement for models and graphics. The result can be broken. But can also work.

      In Telejano is usefull because you can have a "mod" for textures, other "mod" for md3 models replacements, etc..

      You can emulate multiple -game commands with other engines unziping and unpacking everything in only one mod folder.

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      • #4
        Originally posted by Canadian*Sniper View Post
        I'm sure that every netquake and quakeworld quake client can do that. Well, I don't know quakeworld but it wouldn't make any sense to me why it wouldn't.

        All netquake clients support -game I'm very sure. ezquake is a quakeworld client.
        i know they support -game, but i am talking multiple -game options.

        Originally posted by Tei
        In Telejano is usefull because you can have a "mod" for textures, other "mod" for md3 models replacements, etc..
        this is exactly what i am trying to achieve.

        Originally posted by Tei
        You can emulate multiple -game commands with other engines unziping and unpacking everything in only one mod folder.
        well this kind of defeats the purpose, but so far appears to be the only option for ezquake (and others like it).

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        • #5
          Or, an engine could have a game console command (like quake2) where you can just switch the game directory when you want.

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          • #6
            only darkplaces can do that afaik.
            Quake 1 Singleplayer Maps and Mods

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            • #7
              about multiple -data commands:
              Well.. If you need that feature for ezQuake, I will add it the saturday, cos I have write rights on the CVS.

              common.c file from ezQuake:
              Code:
              	// start up with id1 by default
              	FS_AddGameDirectory(com_basedir, "id1");
              	FS_AddGameDirectory(com_basedir, "ezquake");
              	FS_AddGameDirectory(com_basedir, "qw");
               
                      //TODO: add multiple -data folders for cowgod
              
              	// any set gamedirs will be freed up to here
              	com_base_searchpaths = com_searchpaths;
              Last edited by Tei; 06-22-2007, 01:48 AM.

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              • #8
                Originally posted by Tei
                Well.. If you need that feature for ezQuake, I will add it the saturday, cos I have write rights on the CVS.
                that would be sweet! this would allow much better organization of "extras" like the retexture project and updated hud graphics.

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                • #9
                  Tei, did this feature ever make it in to ezquake? I haven't had time to check the latest version...

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