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  • Darkplaces brightness/gamma question +some

    Hey.

    I have a question about the brightness adjustment options.
    There is four squares (red/green/blue/grey) and inside those squares there is 2 smaller ones with different shade of the same colors.

    My question is this: Which of the 2 middle squares is the outer square suppose to match to get the optimal brightness ingame? I can't seem to get them to match whatever i do.

    Oh, whats the difference between Darkplaces and DPmod?

    Another thing is that the loadtime between maps is immense. (30-40sec)
    Edit: Oh, this is with the Rygel Texturepack.

    I would say i have a highend computer.

    Core 2 Duo E6850 @ 3,84ghz
    2gb pc8500 @ 1152mhz 5-5-5-15
    8800gtx @ 621/2016mhz

    Any help would be appreciated.

    - Punkster.
    Last edited by punkster; 09-02-2007, 04:15 AM.

  • #2
    Darkplaces = Engine
    DPMod = LordHavoc's gameplay mod (quite different from normal Quake but quite fun too)

    The loading times are because the textures are so very huge.
    Quake 1 Singleplayer Maps and Mods

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    • #3
      Originally posted by Spirit View Post
      Darkplaces = Engine
      DPMod = LordHavoc's gameplay mod (quite different from normal Quake but quite fun too)

      The loading times are because the textures are so very huge.
      I know the fact that the textures is huge adds to the loading time, but it shouldn't do that, not to this extent anyway.

      I've played with huge texture packs with other games like Half-Life 2 and the loading time is only a few seconds longer for each map. The Half-Life 2 texture pack is about the same size as this one.

      - Punkster.

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      • #4
        Well, it does so slap it hard for bad behaviour.
        Quake 1 Singleplayer Maps and Mods

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        • #5
          Alrighty then.

          Anyone able to answer the question this thread is really about?
          I can't get the brightness ingame to look good. It's either to bright and the colors get washed our it's dark and colors kinda look somewhat excessive. Not sure how to explain it.

          Oh, r_shadow_realtime_world "1" looks kinda crap. Maybe because the brightness options is not correct, i don't know.

          - Punkster.

          Comment


          • #6
            punkster - I usually have my brightness set to 1.125, and Gamma to 1.5 or 1.75 depending on if i'm playing multiplayer or not.

            Dont jack the brightness or scene brightness high at all, thats what makes places look too bright or washed out. Gamma is what you want to tinker with.

            Do you have the RTLights files for the ID Levels? Those will make RT world look more amazing than before, and run a hell of a lot smoother.

            Comment


            • #7
              Originally posted by Monster View Post
              Do you have the RTLights files for the ID Levels? Those will make RT world look more amazing than before, and run a hell of a lot smoother.
              I do indeed, but the r_shadow_realtime_world command makes the map so dark in many areas. Now that you mention it, the original levels do look better than lets say the Travaill mission pack with it on.

              - Punkster.

              Comment


              • #8
                Punkster - Turn RT world Lightmaps to 1, 2, or however you want it. Thisll make those dark areas bright once more

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                • #9
                  Thanks. One thing, should r_shadow_realtime_world only be used on maps with the RTLights files like the original levels and mission pack 1? Because Travaill didn't look very good with it on.

                  I upped the RT lights to 0.5. Seems alittle brighter. pushing it up to 1 was almost like disabling r_world_realtime_shadow.

                  Btw, i do have a CRT monitor. They are somewhat darker than LCD monitors, but i like CRT for gaming. LCD's makes everything "lag". At least on fast FPS games like Quake.

                  - Punkster.
                  Last edited by punkster; 09-02-2007, 01:53 PM.

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                  • #10
                    Modern LCDs don't lag. You can get an LCD with under 2ms response time today.
                    e|------------------------0---------------
                    B|---------------0^1----------------1----
                    G|---------------2------2------0^2-------
                    D|---------------2-------2--2-------------
                    A|---------------0------------------------
                    E|----------------------------------------

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                    • #11
                      " r_shadow_realtime_world "1" " makes quake a slideshow on large maps. Any workaround for that except for turning it off?
                      I've been as low as 4fps in some maps.

                      - Punkster.
                      Last edited by punkster; 09-03-2007, 03:16 PM.

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                      • #12
                        Is there any other texture packs out there except for Rygel's pack and "Quake Retexturing Project" pack? Which one do you guys think looks best?
                        Rygel's textures supports bumpmapping which is nice, but the "Quake Retexturing Project" ones looks good too.

                        I'm also wondering if someone can post a config with all the eyecandy turned on in Darkplaces, or just post the settings?

                        - Punkster.

                        Comment


                        • #13
                          http://www.quakeexpo.com/booth.php?id=6

                          Starbuck's texture pack holds a special place in my heart

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                          • #14
                            Nice thanks.

                            Any of you using the Rygel pack when playing singelplayer?

                            - Punkster.

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                            • #15
                              I'm waiting for the faster version before I try it

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