You could try adding "-no8bit" or "-nomtex" to the ProQ cmd line.
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Unofficial ProQuake 3.80 (Stable?)
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ok heres how it went down
D3DProQuake = loaded fine, crashed to desktop right when the first demo begins to play.
GLPRO380 + -no8bit -nomtex seemed to work fine!
*Update*
Added "-no8bit -nomtex -gamma .4" to my GLPro380 commandline and everything works so farthanks aguiRe!
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Originally posted by Phenom View Post*Update*
Added "-no8bit -nomtex -gamma .4" to my GLPro380 commandline and everything works so farthanks aguiRe!
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Good that it works now. "-no8bit" will turn off a special OpenGL optimization that can cause problems with some cards, the usual symptom is all-white textures. This mode appeared first in the released engine code, so e.g. GLQ 0.97 doesn't have this issue. Some newer engines have disabled this mode altogether.
"-nomtex" just disables OpenGL multi-texture, which will typically make the engine slower as it possibly doesn't take full advantage of the gfx hardware. Running in this mode is probably not tested much, but at least it offers an alternative.
Btw, if you have issues with Q1 engines, you could check out my Q1 ToolTips document, section "Engine Problems": http://user.tninet.se/~xir870k/tooltips.txt
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2 very small features added (see first post for revised download):
1. glpro380.exe terminates with a message if opengl32.dll is found in the Quake folder.
2. Added Rook's q_version code
3. Adding -nosoundkeys the command line will allow "old" operation of -/+ where you could use those keys however you choose (instead of them automatically be assigned as sound adjustment keys).Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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q_sysinfo is nice too, though i recommend it only to be used during intermisson
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Originally posted by R00k View Postq_sysinfo is nice too, though i recommend it only to be used during intermissonQuakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by Baker View PostWell, that sucks
The rendering code between GLQuake/ProQuake vs. Qrack are radically different. I don't believe there is really any way I could determine why GL ProQuake does this and Qrack does not.
This machine I use has a Intel Integrated Media chip and will not run any OpenGL Quake engine (I get a black screen; I have dual monitors with the other monitor using a GeForce.), but GL ProQuake works fine on some other Intel Integrated Media PCs I've used.
Does my Direct3D build work on your machine:
http://www.quakeone.com/proquake/uno...-d3dpro370.zip
If so, I will quickly re-add Direct3d support for 3.80 for you. (Direct3D versions do run on my Intel Integrated Media).
Just put it in the Quake folder? Replace the Quake exe? What do I need to do here?'My teammates are no good to me alive.' -Bank on CA.
'I'll cry when I'm done killin!' -A REAL Patriot
Clan TU
Your own... personal... Shamblersomeone to hear your prayerssomeone who caresyour own... personal... Shambiesomeone to hear your prayerssomeone whos there
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Originally posted by Fuzznut View PostJust put it in the Quake folder? Replace the Quake exe? What do I need to do here?
I'm closing this thread because the current thread is this one:
http://www.quakeone.com/forums/showthread.php?p=36909Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by Canadian*Sniper View PostCute. What exactly is it that I say about Baker?
Hey, you're not suppose to be here when we're talking about you. Go on now.'My teammates are no good to me alive.' -Bank on CA.
'I'll cry when I'm done killin!' -A REAL Patriot
Clan TU
Your own... personal... Shamblersomeone to hear your prayerssomeone who caresyour own... personal... Shambiesomeone to hear your prayerssomeone whos there
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Originally posted by Canadian*Sniper View PostDon't put any more words in my mouth fuzznut
Snipes, you're cluttering up Bakers thread here.'My teammates are no good to me alive.' -Bank on CA.
'I'll cry when I'm done killin!' -A REAL Patriot
Clan TU
Your own... personal... Shamblersomeone to hear your prayerssomeone who caresyour own... personal... Shambiesomeone to hear your prayerssomeone whos there
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