Many questions ... Is Darkplaces based on Quakenet?  Where can I read about the Darkplaces netcode or Quakenet netcode in general to learn about how it functions?  I want to know how the client sends / receives information to / from the server.  Also what are the improvements in Darkplaces?  I've been tinkering with QuakeC weapon mods for awhile now, but I'm really fascinated by game networking and wish I understood the coding!  If anyone can point me in the right direction, I'll e-love you forevers 
PS - I wish the in-code comments were more detailed!
					PS - I wish the in-code comments were more detailed!
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