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darkplaces in widescreen

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  • darkplaces in widescreen

    i have a 22" widescreen monitor and i'm trying to get darkplaces to run in 16:10 mode. any resolution i pick with that aspect ratio (1680x1050, 1280x800, etc.) gets the right side of the screen cut off. i can run 1280x1024 fine, but then the image is stretched, which i don't want. what's going on here?

  • #2
    all this widescreen stuff is baffling to me. i realized that the hud was the only thing cut off, not the actual game. i played around with resolutions and various conwidths and heights and finally settled on this:

    Code:
    vid_conheight "384"
    vid_conwidth "680"
    vid_height "768"
    vid_width "1280"
    i don't understand why 1280x768 shows the full screen and 1280x800 cuts off the bottom part when 1280x800 is a 16:10 aspect ratio.

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    • #3
      Set your video mode in the video options in darkplaces instead of through console and you will not get the cut off bars on the top and bottom. I just tested it in 16:9 768 1280

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      • #4
        i noticed that darkplaces will automatically adjust the conwidth and height when you change resolutions through the menu interface. i was actually doing that all along, but i put those lines in my config after i found the right resolution just so i wouldn't have to go through the trouble again in the future.

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