I've looked at the implementation of in-game video mode changing in Qrack and FitzQuake and actually have it working in ProQuake.
It wasn't nearly as hard as I thought it would be.
Well, it's not done yet but 2 or 3 outstanding issues remain, but only 1 that will be challenging (or maybe not).
It wasn't nearly as hard as I thought it would be.
Well, it's not done yet but 2 or 3 outstanding issues remain, but only 1 that will be challenging (or maybe not).
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