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  • Qrack "Image Too Big" Error

    Hello guys \o
    I'm getting an error running some mods in Qrack:

    GL_Upload8: image too big

    What's that? Can i solve it?
    Thanks!

  • #2
    Forgot to mention, my Qrack version is the lastest one, 1.84

    Comment


    • #3
      hmm weird....

      Any imge over 1024x1024 in resolution will get that. Then it also depends on i it a world texture or alias model... but Can you determine the texture?
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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      • #4
        JoeQuake has a special limitation for conback.lmp textures (console background); they must be max 320x200, which is a problem in some mods. Maybe this is inherited in Qrack?

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        • #5
          Ah, I seem to remember that ...
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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          • #6
            Yeah, i remember now. i've got an error saying that Conback.lmp wasn't 320x200, but i've deleted it.
            But when i try to start a new game i get the error i mentioned before.
            Last edited by Jaaack; 12-09-2007, 07:12 PM.

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            • #7
              Well, if it helps, this is the mod i'm trying to run:
              http://www.moddb.com/mods/2769/superduper-quake

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              • #8
                Originally posted by MODB
                SuperDuper Quake is mainly a weapon compilation mod for Quake 1. It also includes some fun stuff from the Simpsons. New skins for the player model, 4 deathmatch modes including lightsaber deathmatch!

                SuperDuper DMSP is SuperDuper Quake plus Aardappel's DMSP mod, which lets you play against monsters in any DM map. It also includes Frikbots which work fairly well in coop mode. Some of the weapons in normal SDQuake are not available in SDDMSP because of engine limitations (Darkplaces being the only engine that can handle everything, but my computer can't play Darkplaces so adjustments had to be made). Anyway, this is the mod I'm spending most of my Quake time with.

                I recommend BengtQuake, Fitzquake, Darkplaces or Telejano Quake. Of these, BengtQuake is the fastest engine that can handle the multitude of entities that occur onscreen at any given time without cutting out any sounds.
                i guess qrack needs higher limits still..

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                • #9
                  Yeah. i used Bengt's Glquake and it worked, but Qrack is still my favorite ;-;

                  Comment


                  • #10
                    When you run my GLQuake, you'll see this in the console at startup:

                    GL_Upload8: excessive 'progs/robot2.mdl_0' size 1275k (normal max 1200k)
                    GL_Upload8: excessive 'progs/robot2.mdl_1' size 1275k (normal max 1200k)
                    GL_Upload8: excessive 'progs/g_agun.mdl_0' size 1476k (normal max 1200k)
                    If you reduce the size of those 8-bit skins, it might work better in Qrack.

                    Comment


                    • #11
                      Looking at the conback.lmp file in FIMG it's 1024x768 8-bit image that's not the engine's fault but the artist for choosing a high resolution. Should have made a 320x200 lmp as a placeholder and then the 1204x768 .tga file as a replacement... I've upped the limit for 8bit textures to 1024x1024 (overkill but...)

                      BTW that mod looks cool! has a lot of nice enemy models!
                      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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