Hmm, but other clients using animation interpolation on a uPQ3.9x server wont see this bug will we? maybe limit the interpolation to a distance like 1024units. Personally I use interpolate animation (its actually forced on in Qrack), but turn OFF interpolate_transform cause it makes the chasecam jittery....
							
						
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ProQuake 3.92: Video Mode Changing Complete
				
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It was not recorded on flanders server but on the rocket arena server qrf.mine.nu port 26001
This server runs sqpro 3.50 under linux.My servers for the gamers:
bigfoot.servequake.com / damage.servequake.com
port 26000 EuroQuake
port 26001 EuroQuake Coop
newyork.quakeone.com
Offline ATM
fvf.servequake.com
flanders.servegame.org / flanders.servequake.com
Offline ATM
newdm.servequake.com
port 26010
http://bigfoot.servequake.com (EuroQuake)
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Sounds like a homework assignment. I'll do some experimentation
Either way, unlike Rook I don't like animation smoothing in DM (I ... can't ... stand ... it!) and it will be defaulted off in future versions, but you'll be able to turn in on if you want it.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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First time I've tried your proquake build Baker. I have to say I'm impressed. Good work! Almost makes me want to switch back to proquake
I like the transparent qconsole, the correctable crosshair position option, the ability to switch video resolution in game when using glpro, and the "fix" in winpro when you use chase_active 1 (where you see your gun instead of your dude).
Cheers
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Hey Baker did you have the proquake builds automatically give a new icon for dem files?
edit: ahh you associated them with proquake 3.92 as well. This I don't like. I like the engine but I don't like this.
edit2: Don't get me wrong this is a great feature for quake newbs but I like my dem files associated with hl2's source
							
						Last edited by Canadian*Sniper; 01-04-2008, 04:00 PM.
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In the future, I'll make a command line option to disable it.Originally posted by Canadian*Sniper View PostHey Baker did you have the proquake builds automatically give a new icon for dem files?
edit: ahh you associated them with proquake 3.92 as well. This I don't like. I like the engine but I don't like this.
*cough* Fuck HL2 */cough*edit2: Don't get me wrong this is a great feature for quake newbs but I like my dem files associated with hl2's source
			
		
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						Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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