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ProQuake 3.92: Video Mode Changing Complete

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  • #16
    Hmm, but other clients using animation interpolation on a uPQ3.9x server wont see this bug will we? maybe limit the interpolation to a distance like 1024units. Personally I use interpolate animation (its actually forced on in Qrack), but turn OFF interpolate_transform cause it makes the chasecam jittery....
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • #17
      It was not recorded on flanders server but on the rocket arena server qrf.mine.nu port 26001
      This server runs sqpro 3.50 under linux.
      My servers for the gamers:
      bigfoot.servequake.com / damage.servequake.com

      port 26000 EuroQuake
      port 26001 EuroQuake Coop


      newyork.quakeone.com
      Offline ATM
      fvf.servequake.com
      flanders.servegame.org / flanders.servequake.com
      Offline ATM
      newdm.servequake.com
      port 26010

      http://bigfoot.servequake.com (EuroQuake)
      sigpic

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      • #18
        Sounds like a homework assignment. I'll do some experimentation

        Either way, unlike Rook I don't like animation smoothing in DM (I ... can't ... stand ... it!) and it will be defaulted off in future versions, but you'll be able to turn in on if you want it.
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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        • #19
          First time I've tried your proquake build Baker. I have to say I'm impressed. Good work! Almost makes me want to switch back to proquake

          I like the transparent qconsole, the correctable crosshair position option, the ability to switch video resolution in game when using glpro, and the "fix" in winpro when you use chase_active 1 (where you see your gun instead of your dude).

          Cheers

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          • #20
            Hey Baker did you have the proquake builds automatically give a new icon for dem files?

            edit: ahh you associated them with proquake 3.92 as well. This I don't like. I like the engine but I don't like this.

            edit2: Don't get me wrong this is a great feature for quake newbs but I like my dem files associated with hl2's source
            Last edited by Canadian*Sniper; 01-04-2008, 04:00 PM.

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            • #21
              Originally posted by Canadian*Sniper View Post
              Hey Baker did you have the proquake builds automatically give a new icon for dem files?

              edit: ahh you associated them with proquake 3.92 as well. This I don't like. I like the engine but I don't like this.
              In the future, I'll make a command line option to disable it.

              edit2: Don't get me wrong this is a great feature for quake newbs but I like my dem files associated with hl2's source
              *cough* Fuck HL2 */cough*

              Oops
              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

              Comment

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