Hello, as stated, I'm looking for the source to glquake 1.13.
The reason being is I am using a version of glquake called anaglyph stereo quake. It adds an anaglyph mode (with the 3d red/blue glasses) to quake. Some people thing it's gimmicky but I like it. Yes I know darkplaces (which is great) has a anaglyph stereo mode but on the modest box I'm using, there are some areas where the framerate drops in 3d stereo mode using the anaglyph mode. Whereas the modified glquake version requirements are very low, which easily obtains high frame rates which is esp important in doing a 3d mode which basically doubles the frame rate.
Anyway, there version I'm using is here: Well the site is down but here it is from archive.org
http://web.archive.org/web/200607171...com.au/crbean/
Now, the reason I want the src to 1.13 is the above mentioned anaglyph quake is based on the official glquake (.97 I think) and it doesn't have the model animation interpolation, so it's a shame seeing the game environment smooth as glass, but seeing choppy 10 fps models esp in this stereo mode.
So I have the source and patches to this anaglyph quake, and I was going to have a go at applying it to 1.13 to get the model interpolation benefit.
I have searched high and low for the 1.13 sources. Were they ever even released?! (Which is a gpl violation btw if they never were)
From what I gather, the unofficial 1.13 was done by Keith Harrison. The email in the glquake 1.13 is no longer valid. Does anyone have contact info for Keith Harrison?
I'm hopping someone here has the source for 1.13.
Btw, do any other quake engine modifications support anaglyph mode? I read nexius does but that's for multiplayer only right? I wanted to go back and play some of the single player mods like scourge in this 3d mode.
Any info anyone can provide would be great.
The reason being is I am using a version of glquake called anaglyph stereo quake. It adds an anaglyph mode (with the 3d red/blue glasses) to quake. Some people thing it's gimmicky but I like it. Yes I know darkplaces (which is great) has a anaglyph stereo mode but on the modest box I'm using, there are some areas where the framerate drops in 3d stereo mode using the anaglyph mode. Whereas the modified glquake version requirements are very low, which easily obtains high frame rates which is esp important in doing a 3d mode which basically doubles the frame rate.
Anyway, there version I'm using is here: Well the site is down but here it is from archive.org
http://web.archive.org/web/200607171...com.au/crbean/
Now, the reason I want the src to 1.13 is the above mentioned anaglyph quake is based on the official glquake (.97 I think) and it doesn't have the model animation interpolation, so it's a shame seeing the game environment smooth as glass, but seeing choppy 10 fps models esp in this stereo mode.
So I have the source and patches to this anaglyph quake, and I was going to have a go at applying it to 1.13 to get the model interpolation benefit.
I have searched high and low for the 1.13 sources. Were they ever even released?! (Which is a gpl violation btw if they never were)
From what I gather, the unofficial 1.13 was done by Keith Harrison. The email in the glquake 1.13 is no longer valid. Does anyone have contact info for Keith Harrison?
I'm hopping someone here has the source for 1.13.
Btw, do any other quake engine modifications support anaglyph mode? I read nexius does but that's for multiplayer only right? I wanted to go back and play some of the single player mods like scourge in this 3d mode.
Any info anyone can provide would be great.
Comment