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  • Overbrightening

    joequake:

    qrack:

    I think it's easy to see

    Apart from the bloom effect the joequakeshot looks a lot better. The light texture is not overbrightened in qrack

  • #2
    i think the overall brightness of qrack is a bit too bright anyways..

    but for the over-brightness u need to set r_bloom 1 and tweak the other bloom cvars to your liking..

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    • #3
      will turning off all the bloom cvars help to make qrack's lighting look more like glpro?

      also rudl, can you post a screenshot of glpro for comparrison.

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      • #4
        No It has nothing to do with bloom. And I do not mean the general brightness of the shots

        I mean the lights (light textures not sources) in the front and the one in distance
        glpro looks like qrack without bloom the lights are not overbrightened too.

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        • #5

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          • #6
            i guess qrack does not support fullbright colors then.. neither does glquake or glpro.. fitz and joe (apperently) do..

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            • #7
              Here is a similar screenshot from my system using

              Qrack:


              and

              GLpro:



              It seems to me that the lightsources in my Qrack look like your Joequake, and my GLpro looks like your Qrack...

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              • #8
                Qrack does support fullbright colors. the light on the ceiling has fullbrightcolors too.
                I thought almost every engine supports fullbright colors or am I wrong?

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                • #9
                  rudl, did you see my qrack screenshot? it has fullbright on the two light sources you circled in an earlier screenshot.

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                  • #10
                    t seems to me that the lightsources in my Qrack look like your Joequake, and my GLpro looks like your Qrack...
                    Thats strange

                    rudl, did you see my qrack screenshot? it has fullbright on the two light sources you circled in an earlier screenshot.
                    Yes after I've already posted the last post.

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                    • #11
                      Originally posted by rudl View Post
                      Qrack does support fullbright colors. the light on the ceiling has fullbrightcolors too.
                      I thought almost every engine supports fullbright colors or am I wrong?
                      Supports full brights:

                      WinQuake
                      DOSQuake
                      DarkPlaces
                      FitzQuake
                      JoeQuake
                      Qrack (should, but maybe Rook has a plan)

                      Doesn't

                      GLQuake
                      Enhanced GLQuake
                      ProQuake

                      Rook has some interesting ideas on things so if overbright textures aren't working, maybe he's experimenting around with something.

                      I know he's changed the lighting, for instance.
                      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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                      • #12
                        Rudl,
                        gl_fb_bmodels will control the fullbright textures for those two light pillars at the start of e1m1, i have it set to 0 as default, whereas i think joequake has it set 1. Also, glquake's texture loader by default made the colors look more flat and muddy. Qrack properly colors the textures, though, if you are not used to it or dont like, try using gl_lightmode 2 instead, as gl_lightmode 1 is brighter. And of course i can even set a cvar up so the textures look like standard.

                        Here's 2 screen shots of the different lightmode's value



                        I had originally added gl_lightmode since some people had problems with gl_gamma on their laptops.
                        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                        • #13
                          Originally posted by R00k View Post
                          And of course i can even set a cvar up so the textures look like standard.
                          Yes, could you do that? That would be great!

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                          • #14
                            And of course i can even set a cvar up so the textures look like standard.
                            That would be great, but a qrack option like minimalistic/original/improved/eyecandy
                            would be better. (like DP)

                            Btw Because I Play Sp with qrack -quoth ( and warpspasm) support would be very cool too

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