I recently downloaded Qrack and have a few issues that I'm unable to resolve along with some other questions. For some reason the quake skin colors are the same for everyone , so I can not differentiate between players on my team, or on another team. I have downloaded the 24-bit paks off "http://www.quakeone.com/ctfre/" and used the cl_teamskin 1 command. Secondly I'm having the same issue as a previous poster had, which is the text is very grainy and unreadable in the console, I've tried a clean installation of qrack without messing with the config and it still has this problem. I used the suggestions that rook replied with "gl_smoothfonts 1, gl_loadits 0, and r_dynamic 0." The only one command that is recognized is "r_dynamic 0" and it did not help.
Lastly I have been messing around with all of the commands to try and figure out a config that I am comfortable with, unfortunately I'm not very patient and got sick of messing around with everything, so I came to this forum to see if there were any configs posted. In a thread I found a config posted by papasmurf, the description of the config seemed to fit what I was looking for, so I just deleted my autoexec.cfg and replaced it with his completely. To my surprise my ping was lowered by 10 on every server. It's always been the same whether I'm using glproquake, or qrack, until I used his suggestions for my autoexec.cfg. I was wondering if someone could offer an explanation as to why my ping was lowered so dramatically.
Thanks
My old autoexec.cfg for qrack:
cl_bob "0"
cl_rollangle "0"
joystick "0"
cl_keypad "1"
freelook "1"
m_smooth "1"
m_directinput "1"
m_look "1"
m_filter "1"
cl_footsteps "0"
pingplreport "0"
pq_smoothcam "1"
pq_moveup "1"
pq_noweapons "no weapons"
pq_weapons "SSG:NG:SNG:GL:RL:LG"
pq_armor "[R]:[Y]:[G]"
pq_ring "eyes"
pq_pent "pent"
pq_quad "quad"
pq_needrox "I need rockets"
pq_haverl "I have RL"
pq_needrl "I need RL"
cl_basespeedkey "0"
chase_transparent "0"
cl_maxfps "60"
cl_gibfilter "0"
cl_deadbodyfilter "0"
cl_bobbing "0"
r_grenadetrail "0"
r_rockettrail "2"
r_rocketlight "0"
r_explosionlight "1"
r_explosiontype "1"
r_powerupglow "1"
r_glowlg "1"
cl_muzzleflash "0"
cl_sbar_style "0"
cl_sbar "0"
cl_truelightning "0"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
sensitivity "7"
lookstrafe "0"
lookspring "0
"
cl_sidespeed "5000"
cl_backspeed "4500"
cl_forwardspeed "4500"
cl_upspeed "4500"
_cl_color "0"
m_rate "125"
pq_scoreboard_pings "1"
pq_timer "1"
pq_teamscores "1"
scr_sbaralpha "0.4"
scr_printstats_length "0.5"
scr_printstats_style "0"
scr_printstats "1"
scr_centersbar "1"
_snd_mixahead ".14"
bgmvolume "1"
volume "0.7"
gl_particle_count "8192"
gl_decal_viewdistance "1024"
gl_decal_explosions "1"
gl_decal_sparks "1"
gl_decal_bullets "1"
gl_decal_blood "1"
gl_decaltime "12"
gl_flametype "0"
gl_bounceparticles "1"
r_particle_type "0"
r_particle_count "2048"
r_simpleitems "0"
r_bloom_fast_sample "0"
r_bloom_sample_size "256"
r_bloom_intensity "1.3"
r_bloom_diamond_size "8"
r_bloom_alpha "0.3"
r_bloom_darken "4"
r_bloom "0"
gl_rain "0"
gl_shiny "0"
cl_gun_fovscale "1"
cl_teamflags "0"
cl_teamskin "1"
gl_lavasmoke "0"
gl_laserpoint "0"
gl_hurtblur "0"
gl_deathblur "0"
gl_anisotropic "1"
gl_powerupshells "0"
gl_damageshells "0"
gl_part_flies "1"
gl_part_lightning "1"
gl_part_flames "1"
gl_part_lavasplash "1"
gl_part_blobs "1"
gl_part_telesplash "1"
gl_part_blood "1"
gl_part_gunshots "1"
gl_part_sparks "1"
gl_part_trails "1"
gl_part_explosions "1"
gl_vertexlights "0"
gl_caustics "1"
gl_detail "0"
gl_waterfog_density "1"
gl_waterfog "0"
gl_loadq3models "0"
gl_interpolate_transform "1"
r_celshading "0"
r_outline "0"
r_drawflame "1"
r_skyspeed "3"
r_skyscroll "0"
r_fastturb "0"
r_fastsky "0"
r_novis "0"
r_dynamic "1"
r_turbalpha_distance "512"
r_telealpha "1"
r_lavaalpha "1"
r_wateralpha "1"
r_drawviewmodel "1"
gl_triplebuffer "1"
viewsize "100"
gl_coronas "0"
con_textsize "8"
gl_texCompression "0"
gl_greyscale "0"
gl_externaltextures_models "1"
gl_externaltextures_bmodels "1"
gl_externaltextures_world "1"
crosshair_static "1"
crosshairimage "crosshair1"
crosshairalpha "1"
gl_consolefont "charset-5"
gl_smoothfont "0"
vid_vsync "0"
vid_bpp "32"
vid_height "480"
vid_width "640"
vid_fullscreen "1"
vid_conwidth "640"
vid_conheight "480"
vid_refreshrate "60"
_windowed_mouse "0"
vid_stretch_by_2 "1"
vid_config_y "600"
vid_config_x "800"
_vid_default_mode_win "3"
_vid_default_mode "0"
_vid_wait_override "0"
vid_nopageflip "0"
cl_fullpitch "0"
pq_fullpitch "0"
_config_modem_hangup "AT H"
_config_modem_init ""
_config_modem_clear "ATZ"
_config_modem_dialtype "T"
_config_com_modem "1"
_config_com_baud "57600"
_config_com_irq "4"
_config_com_port "0x3f8"
gl_subdivide_size "512"
saved4 "0"
saved3 "0"
saved2 "0"
saved1 "0"
savedgamecfg "0"
chase_active "0"
gl_contrast "1"
gl_gamma ".65"
v_gunkick "0"
cl_gun_idle_movement "0"
cl_gun_offset "0"
cl_crossy "0"
cl_crossx "0"
crosshairsize "1"
crosshaircolor "255 255 255"
crosshair "1"
v_viewheight "0"
cfg_savevars "0"
PapaSmurf's autoexec.cfg
//Fullbright
gl_fb_models 1
gl_fb_bmodels 1
//Textures
gl_externaltextures_world 0
gl_externaltextures_bmodels 0
gl_externaltextures_models 0
gl_loadq3models 0
gl_fb_models 0
//turn off print stats
scr_printstats 0
//load a sky texture (frozendusk/dmcw/snow2)
//loadsky frozendusk
//load a character set
gl_consolefont charset_moon1
//gl_consolefont original
gl_smoothfont 1
//FPS/Eyecandy settings
cl_deadbodyfilter 1 //dead body filter off/on/immediately (0/1/2)
cl_gibfilter 0 //gibs filter off/on (0/1)
cl_bobbing 0 //bob rotating models off/on(0/1)
cl_muzzleflash 1 //turn muzzleflash on for all (0/1/2)
r_outline 0 //turn outline on bmodels off/on (0/1)
r_celshading 0 //turn cellshading of bmodels off/on (0/1)
r_fastsky 0 //turn fast sky texture off/on (0/1)
r_fastturb 0 //turn fast liquid textures off/on (0/1)
r_explosionlight 1 //100% explosion light (0-1)
r_explosionlightcolor 5 //color of explosion light (0/1/2/3/4/5/6)
r_explosiontype 7 //change explosion type (0/1/2/3/4/5/6/7)
r_grenadetrail 1 //show grenade trail (0/1)
r_rocketlight 1 //turn on dynamic ighting of rockets (0-1)
r_rocketlightcolor 5 //color of rocket light (0/1/2/3/4/5)
r_rockettrail 3 //rocket trail type (0/1/2/3/4/5/6/7)
r_wateralpha 1 //allows you to see through water (0-1)
r_novis 0 //turn on VIS information (0/1)
gl_caustics 0 //turn underwater caustics off/on (0/1)
gl_detail 0 //turn artificial bump map texturing off/on (0/1)
gl_waterfog 0 //turn water fog in GL off/on (0/1)
gl_waterfog_density 0 //adjust water fog density in GL (0-1)
gl_foggreen 0
gl_fogblue 0
gl_fogred 0
gl_fogend 2048
gl_fogstart 100
gl_hurtblur 0 //keep these off, they do slow mo effects?
gl_deathblur 0 //really big FPS hit.
//Lighting Effects
gl_gamma 0.7 //adjust gamma
gl_contrast 1 //adjust contrast
gl_vertexlights 0 //use vertex lighting
gl_flashblend 0 //use proper lighting in GL (0/1)
gl_loadlitfiles 0 //use lit files in GL (0/1)
r_dynamic 1 //use dynamic lighting in GL (0/1)
r_lightmap 0 //enable light sources on map in GL (0/1)
r_shadows 0 //enable shadows in GL (0/1)
r_powerupglow 2 //enable powerup/flag glowing off/colored/white (0/1/2)
//Screen flash effects
cl_bonusflash 1 //weapon/item pickup flash (0/1)
gl_polyblend 1 //pallette shifting on in GL (0/1)
gl_hwblend 0
v_contentblend 0.05 //palette shifting while in liquid (0-1)
v_pentcshift 0.1 //palette shifting with pent (0-1)
v_quadcshift 0.1 //palette shifting with quad (0-1)
v_ringcshift 0.04 //palette shifting with ring (0-1)
v_suitcshift 0.04 //palette shifting with suit (0-1)
v_damagecshift 0.5 //palette shifting when damaged (0-1)
//Particle Effects
gl_bounceparticles 0 //turn on bouncing particles in GL (0/1)
gl_part_lightning 0 //turn on lighting gun particles (0/1)
gl_part_flames 0 //turn on flames particles (0/1)
gl_part_lavasplash 0 //turn on lavasplash particles (0/1)
gl_part_blobs 0 //turn on blobs particles (0/1)
gl_part_telesplash 0 //turn on teleporter particles in GL (0/1)
gl_part_blood 0 //turn on blood particle effects (0/1)
gl_part_gunshots 0 //turn on gunshot particles in GL (0/1)
gl_part_sparks 0 //turn on sparks particles (0/1)
gl_part_trails 0 //turn on special rocket trails in GL(0/1)
gl_part_explosions 0 //turn on special explosions in GL (0/1)
//Video Cettings
vid_conwidth 320 //set the width resolution of the HUD console
vid_conheight 200 //set the height resolution of the HUD console
con_textsize 4 //set font of pulldown console (8=normal,4=half size)
//vid_refreshrate 85 //needs to be set in command line with -refreshrate 85
//Crosshair Settings
crosshair 1
crosshairimage crosshair8
crosshairsize 1.5
crosshair_static 1
crosshaircolor "255 255 255"
//Other Settings
cl_sbar 0
scr_sbaralpha 0
viewsize 100
pq_moveup 1
pq_smoothcam 1
show_fps 1
show_fps_x 35
show_fps_y 0
cl_clock_x 0
cl_clock_y -1
cl_maxfps 300
cl_clock 1
cl_bob 0
cl_bobcycle .6
cl_bobup 0
cl_rollangle 0
cl_rollspeed 0
cl_forwardspeed 500
cl_backspeed 500
cl_sidespeed 500
cl_upspeed 500
m_pitch -0.022
m_yaw 0.022
m_filter 0
r_drawviewmodel 0
v_gunkick 0
v_kickroll 0
v_kickpitch 0
v_kicktime 0
lookstrafe 0
lookspring 0
showturtle 1
Lastly I have been messing around with all of the commands to try and figure out a config that I am comfortable with, unfortunately I'm not very patient and got sick of messing around with everything, so I came to this forum to see if there were any configs posted. In a thread I found a config posted by papasmurf, the description of the config seemed to fit what I was looking for, so I just deleted my autoexec.cfg and replaced it with his completely. To my surprise my ping was lowered by 10 on every server. It's always been the same whether I'm using glproquake, or qrack, until I used his suggestions for my autoexec.cfg. I was wondering if someone could offer an explanation as to why my ping was lowered so dramatically.
Thanks
My old autoexec.cfg for qrack:
cl_bob "0"
cl_rollangle "0"
joystick "0"
cl_keypad "1"
freelook "1"
m_smooth "1"
m_directinput "1"
m_look "1"
m_filter "1"
cl_footsteps "0"
pingplreport "0"
pq_smoothcam "1"
pq_moveup "1"
pq_noweapons "no weapons"
pq_weapons "SSG:NG:SNG:GL:RL:LG"
pq_armor "[R]:[Y]:[G]"
pq_ring "eyes"
pq_pent "pent"
pq_quad "quad"
pq_needrox "I need rockets"
pq_haverl "I have RL"
pq_needrl "I need RL"
cl_basespeedkey "0"
chase_transparent "0"
cl_maxfps "60"
cl_gibfilter "0"
cl_deadbodyfilter "0"
cl_bobbing "0"
r_grenadetrail "0"
r_rockettrail "2"
r_rocketlight "0"
r_explosionlight "1"
r_explosiontype "1"
r_powerupglow "1"
r_glowlg "1"
cl_muzzleflash "0"
cl_sbar_style "0"
cl_sbar "0"
cl_truelightning "0"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
sensitivity "7"
lookstrafe "0"
lookspring "0
"
cl_sidespeed "5000"
cl_backspeed "4500"
cl_forwardspeed "4500"
cl_upspeed "4500"
_cl_color "0"
m_rate "125"
pq_scoreboard_pings "1"
pq_timer "1"
pq_teamscores "1"
scr_sbaralpha "0.4"
scr_printstats_length "0.5"
scr_printstats_style "0"
scr_printstats "1"
scr_centersbar "1"
_snd_mixahead ".14"
bgmvolume "1"
volume "0.7"
gl_particle_count "8192"
gl_decal_viewdistance "1024"
gl_decal_explosions "1"
gl_decal_sparks "1"
gl_decal_bullets "1"
gl_decal_blood "1"
gl_decaltime "12"
gl_flametype "0"
gl_bounceparticles "1"
r_particle_type "0"
r_particle_count "2048"
r_simpleitems "0"
r_bloom_fast_sample "0"
r_bloom_sample_size "256"
r_bloom_intensity "1.3"
r_bloom_diamond_size "8"
r_bloom_alpha "0.3"
r_bloom_darken "4"
r_bloom "0"
gl_rain "0"
gl_shiny "0"
cl_gun_fovscale "1"
cl_teamflags "0"
cl_teamskin "1"
gl_lavasmoke "0"
gl_laserpoint "0"
gl_hurtblur "0"
gl_deathblur "0"
gl_anisotropic "1"
gl_powerupshells "0"
gl_damageshells "0"
gl_part_flies "1"
gl_part_lightning "1"
gl_part_flames "1"
gl_part_lavasplash "1"
gl_part_blobs "1"
gl_part_telesplash "1"
gl_part_blood "1"
gl_part_gunshots "1"
gl_part_sparks "1"
gl_part_trails "1"
gl_part_explosions "1"
gl_vertexlights "0"
gl_caustics "1"
gl_detail "0"
gl_waterfog_density "1"
gl_waterfog "0"
gl_loadq3models "0"
gl_interpolate_transform "1"
r_celshading "0"
r_outline "0"
r_drawflame "1"
r_skyspeed "3"
r_skyscroll "0"
r_fastturb "0"
r_fastsky "0"
r_novis "0"
r_dynamic "1"
r_turbalpha_distance "512"
r_telealpha "1"
r_lavaalpha "1"
r_wateralpha "1"
r_drawviewmodel "1"
gl_triplebuffer "1"
viewsize "100"
gl_coronas "0"
con_textsize "8"
gl_texCompression "0"
gl_greyscale "0"
gl_externaltextures_models "1"
gl_externaltextures_bmodels "1"
gl_externaltextures_world "1"
crosshair_static "1"
crosshairimage "crosshair1"
crosshairalpha "1"
gl_consolefont "charset-5"
gl_smoothfont "0"
vid_vsync "0"
vid_bpp "32"
vid_height "480"
vid_width "640"
vid_fullscreen "1"
vid_conwidth "640"
vid_conheight "480"
vid_refreshrate "60"
_windowed_mouse "0"
vid_stretch_by_2 "1"
vid_config_y "600"
vid_config_x "800"
_vid_default_mode_win "3"
_vid_default_mode "0"
_vid_wait_override "0"
vid_nopageflip "0"
cl_fullpitch "0"
pq_fullpitch "0"
_config_modem_hangup "AT H"
_config_modem_init ""
_config_modem_clear "ATZ"
_config_modem_dialtype "T"
_config_com_modem "1"
_config_com_baud "57600"
_config_com_irq "4"
_config_com_port "0x3f8"
gl_subdivide_size "512"
saved4 "0"
saved3 "0"
saved2 "0"
saved1 "0"
savedgamecfg "0"
chase_active "0"
gl_contrast "1"
gl_gamma ".65"
v_gunkick "0"
cl_gun_idle_movement "0"
cl_gun_offset "0"
cl_crossy "0"
cl_crossx "0"
crosshairsize "1"
crosshaircolor "255 255 255"
crosshair "1"
v_viewheight "0"
cfg_savevars "0"
PapaSmurf's autoexec.cfg
//Fullbright
gl_fb_models 1
gl_fb_bmodels 1
//Textures
gl_externaltextures_world 0
gl_externaltextures_bmodels 0
gl_externaltextures_models 0
gl_loadq3models 0
gl_fb_models 0
//turn off print stats
scr_printstats 0
//load a sky texture (frozendusk/dmcw/snow2)
//loadsky frozendusk
//load a character set
gl_consolefont charset_moon1
//gl_consolefont original
gl_smoothfont 1
//FPS/Eyecandy settings
cl_deadbodyfilter 1 //dead body filter off/on/immediately (0/1/2)
cl_gibfilter 0 //gibs filter off/on (0/1)
cl_bobbing 0 //bob rotating models off/on(0/1)
cl_muzzleflash 1 //turn muzzleflash on for all (0/1/2)
r_outline 0 //turn outline on bmodels off/on (0/1)
r_celshading 0 //turn cellshading of bmodels off/on (0/1)
r_fastsky 0 //turn fast sky texture off/on (0/1)
r_fastturb 0 //turn fast liquid textures off/on (0/1)
r_explosionlight 1 //100% explosion light (0-1)
r_explosionlightcolor 5 //color of explosion light (0/1/2/3/4/5/6)
r_explosiontype 7 //change explosion type (0/1/2/3/4/5/6/7)
r_grenadetrail 1 //show grenade trail (0/1)
r_rocketlight 1 //turn on dynamic ighting of rockets (0-1)
r_rocketlightcolor 5 //color of rocket light (0/1/2/3/4/5)
r_rockettrail 3 //rocket trail type (0/1/2/3/4/5/6/7)
r_wateralpha 1 //allows you to see through water (0-1)
r_novis 0 //turn on VIS information (0/1)
gl_caustics 0 //turn underwater caustics off/on (0/1)
gl_detail 0 //turn artificial bump map texturing off/on (0/1)
gl_waterfog 0 //turn water fog in GL off/on (0/1)
gl_waterfog_density 0 //adjust water fog density in GL (0-1)
gl_foggreen 0
gl_fogblue 0
gl_fogred 0
gl_fogend 2048
gl_fogstart 100
gl_hurtblur 0 //keep these off, they do slow mo effects?
gl_deathblur 0 //really big FPS hit.
//Lighting Effects
gl_gamma 0.7 //adjust gamma
gl_contrast 1 //adjust contrast
gl_vertexlights 0 //use vertex lighting
gl_flashblend 0 //use proper lighting in GL (0/1)
gl_loadlitfiles 0 //use lit files in GL (0/1)
r_dynamic 1 //use dynamic lighting in GL (0/1)
r_lightmap 0 //enable light sources on map in GL (0/1)
r_shadows 0 //enable shadows in GL (0/1)
r_powerupglow 2 //enable powerup/flag glowing off/colored/white (0/1/2)
//Screen flash effects
cl_bonusflash 1 //weapon/item pickup flash (0/1)
gl_polyblend 1 //pallette shifting on in GL (0/1)
gl_hwblend 0
v_contentblend 0.05 //palette shifting while in liquid (0-1)
v_pentcshift 0.1 //palette shifting with pent (0-1)
v_quadcshift 0.1 //palette shifting with quad (0-1)
v_ringcshift 0.04 //palette shifting with ring (0-1)
v_suitcshift 0.04 //palette shifting with suit (0-1)
v_damagecshift 0.5 //palette shifting when damaged (0-1)
//Particle Effects
gl_bounceparticles 0 //turn on bouncing particles in GL (0/1)
gl_part_lightning 0 //turn on lighting gun particles (0/1)
gl_part_flames 0 //turn on flames particles (0/1)
gl_part_lavasplash 0 //turn on lavasplash particles (0/1)
gl_part_blobs 0 //turn on blobs particles (0/1)
gl_part_telesplash 0 //turn on teleporter particles in GL (0/1)
gl_part_blood 0 //turn on blood particle effects (0/1)
gl_part_gunshots 0 //turn on gunshot particles in GL (0/1)
gl_part_sparks 0 //turn on sparks particles (0/1)
gl_part_trails 0 //turn on special rocket trails in GL(0/1)
gl_part_explosions 0 //turn on special explosions in GL (0/1)
//Video Cettings
vid_conwidth 320 //set the width resolution of the HUD console
vid_conheight 200 //set the height resolution of the HUD console
con_textsize 4 //set font of pulldown console (8=normal,4=half size)
//vid_refreshrate 85 //needs to be set in command line with -refreshrate 85
//Crosshair Settings
crosshair 1
crosshairimage crosshair8
crosshairsize 1.5
crosshair_static 1
crosshaircolor "255 255 255"
//Other Settings
cl_sbar 0
scr_sbaralpha 0
viewsize 100
pq_moveup 1
pq_smoothcam 1
show_fps 1
show_fps_x 35
show_fps_y 0
cl_clock_x 0
cl_clock_y -1
cl_maxfps 300
cl_clock 1
cl_bob 0
cl_bobcycle .6
cl_bobup 0
cl_rollangle 0
cl_rollspeed 0
cl_forwardspeed 500
cl_backspeed 500
cl_sidespeed 500
cl_upspeed 500
m_pitch -0.022
m_yaw 0.022
m_filter 0
r_drawviewmodel 0
v_gunkick 0
v_kickroll 0
v_kickpitch 0
v_kicktime 0
lookstrafe 0
lookspring 0
showturtle 1
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