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Old Darkplaces vs. Fitzquake/Aguirre Quake

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  • Old Darkplaces vs. Fitzquake/Aguirre Quake

    One thing that has bothered me for a while is that While playing Quake with Fitzquake/Aquirre Quake is that you sometimes get lower framrates when there a lot of of light flickering/torches, such as at the beginning of Nightjourney and Five Rivers Land, or Event Horizon. I know that r_flatlightstyles can be used to fix this, but then the flicker lights are gone also. However, If I use an Old version of Darkplaces, such as DPnehahra, DP1.05, or DP1.02, I can get good framerates as well as keep the dynamic light. Does anyone know why DP can do this and Fitzquake/Aguirre Quake cannot?

  • #2
    here is a similar thread on the topic...

    the short answer: light-style-interpolation..

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