I set the water alpha to 0.0 so it's clear from the top. But it never stays like that. Any advice? Also is there a way to make it clear underwater? I think it was proquake that I was using for awhile and it was clear underwater with no greenish haze to it.
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Water Alpha in Qrack
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the r_wateralpha value is if you are at waterlevel.
As in real life, the higher away from a water surface, the more
mirrored defraction occurs. So the greater the distance from your POV to the water level the less transparent the water. This is hard coded, as a balance to players without r_wateralpha available.
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set the water alpha to something like -999
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