Just tried out DirectQ 1.7.3 and 1.7.666. I have to say this is a great engine. Not too flashy, not too crusty... it's just right. Best feature is the old school waterwarp, but without the tearing. I think this is the only quake engine I've played that does that.
I've had a couple of issues with the controls. Sometimes I just can't stop moving after releasing a key. Cranking up the direct input boost helps some. I'm using a usb keyboard and a logitech usb mouse if that's relevant. Running XP sp2. Input issues have always confounded me so I'm not sure what other information might be helpful. The controls also feel a little "off" compared to Fitz and Enhanced GL. Can't really put my finger on it, they just don't seem as responsive. Maybe the two are related.
All in all though this could become my default quake port. About the only things it's missing are the ability to have the status bar stretch to the edges of the screen in hi-res (like Fitz) and a smiley face crosshair. Yep, now I just gotta make sure it meets with The Helping Head's approval. (He's kinda touchy you know.)
Thanks for all the hard work,
Jack
EDIT:
I finally figured out what was bugging me about the controls. The mouse movement is very choppy. No matter how slow and smooth I move the mouse the view jumps suddenly a little less than a centimeter at a time. So I guess it probably is tied to the other problem. I've tried every combination on the sliders in the mouse settings and while they have their intended effect, they don't affect the jumpiness at all.
I've had a couple of issues with the controls. Sometimes I just can't stop moving after releasing a key. Cranking up the direct input boost helps some. I'm using a usb keyboard and a logitech usb mouse if that's relevant. Running XP sp2. Input issues have always confounded me so I'm not sure what other information might be helpful. The controls also feel a little "off" compared to Fitz and Enhanced GL. Can't really put my finger on it, they just don't seem as responsive. Maybe the two are related.
All in all though this could become my default quake port. About the only things it's missing are the ability to have the status bar stretch to the edges of the screen in hi-res (like Fitz) and a smiley face crosshair. Yep, now I just gotta make sure it meets with The Helping Head's approval. (He's kinda touchy you know.)
Thanks for all the hard work,
Jack
EDIT:
I finally figured out what was bugging me about the controls. The mouse movement is very choppy. No matter how slow and smooth I move the mouse the view jumps suddenly a little less than a centimeter at a time. So I guess it probably is tied to the other problem. I've tried every combination on the sliders in the mouse settings and while they have their intended effect, they don't affect the jumpiness at all.
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