Strafe jumping..
Running straight, then jumping and strafing in a direction while in the air and turning the mouse to change your vector while still in the air..
This used to work for me for all versions of proquake until TV and I played some travail.. then I don't know what happened, but all of a sudden strafe jumping became broken.
Now, I basically have to turn 90 degrees while strafe jumping to have even a minor effect on my vector.
I thought that perhaps my KB/mouse was broken and wasn't able to process all the key inputs at the same time, thus breaking the strafe jump, so I bought a new KB.. still broken.
Then I tried darkplaces for fun for some coop and realized I could strafe jump just like I used to be able to.. full vector control easily while in the air.
I reinstalled quake using a clean install/dir, deleted all configs, and I just can't get proquake strafe jump to work right. 3.99 and 4.0 tested.
It really throws off my DM game as now all my distant jumps I make I must make sure i'm lined up straight cause I know once I jump up, my vector is pretty much set.
Any ideas?
Running straight, then jumping and strafing in a direction while in the air and turning the mouse to change your vector while still in the air..
This used to work for me for all versions of proquake until TV and I played some travail.. then I don't know what happened, but all of a sudden strafe jumping became broken.
Now, I basically have to turn 90 degrees while strafe jumping to have even a minor effect on my vector.
I thought that perhaps my KB/mouse was broken and wasn't able to process all the key inputs at the same time, thus breaking the strafe jump, so I bought a new KB.. still broken.
Then I tried darkplaces for fun for some coop and realized I could strafe jump just like I used to be able to.. full vector control easily while in the air.
I reinstalled quake using a clean install/dir, deleted all configs, and I just can't get proquake strafe jump to work right. 3.99 and 4.0 tested.

It really throws off my DM game as now all my distant jumps I make I must make sure i'm lined up straight cause I know once I jump up, my vector is pretty much set.
Any ideas?
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