So we've seen a lot of really pretty things done with OpenGL and there are constantly new versions being made.
However, I want to know what all can be done with strictly software rendering? I know it couldn't hold a candle to OpenGL but I've always been a bit oldskool and liked the cubey unshaded quality of software Quake.
Anybody develop (or thought of developing) any software versions of Quake1 that support skyboxes, blood decals, transparency or anything interesting like that?
I know my question's pretty weird, so disregard it if i sound like I got my head up my ass.
However, I want to know what all can be done with strictly software rendering? I know it couldn't hold a candle to OpenGL but I've always been a bit oldskool and liked the cubey unshaded quality of software Quake.
Anybody develop (or thought of developing) any software versions of Quake1 that support skyboxes, blood decals, transparency or anything interesting like that?
I know my question's pretty weird, so disregard it if i sound like I got my head up my ass.
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