is it possible to load a targa (tga) or PNG instead of files from gfx.wad for the HUD?
2004-05-01 22:18:16 UTC
The color map alpha isn't used for anything (normal map alpha is used for gloss), so you could try something like this:
- in gl_draw.c, function Draw_Pic, add
glDisable(GL_ALPHA_TEST);
glEnable (GL_BLEND);
before glBegin and
glEnable(GL_ALPHA_TEST);
glDisable (GL_BLEND);
after glEnd.
It might work, but no guarantees
is this possible for someone to add this alpha blending code and compile it?
2004-05-01 22:18:16 UTC
The color map alpha isn't used for anything (normal map alpha is used for gloss), so you could try something like this:
- in gl_draw.c, function Draw_Pic, add
glDisable(GL_ALPHA_TEST);
glEnable (GL_BLEND);
before glBegin and
glEnable(GL_ALPHA_TEST);
glDisable (GL_BLEND);
after glEnd.
It might work, but no guarantees

is this possible for someone to add this alpha blending code and compile it?
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