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  • #16
    is it possible to load a targa (tga) or PNG instead of files from gfx.wad for the HUD?

    2004-05-01 22:18:16 UTC
    The color map alpha isn't used for anything (normal map alpha is used for gloss), so you could try something like this:

    - in gl_draw.c, function Draw_Pic, add

    glDisable(GL_ALPHA_TEST);
    glEnable (GL_BLEND);

    before glBegin and

    glEnable(GL_ALPHA_TEST);
    glDisable (GL_BLEND);

    after glEnd.

    It might work, but no guarantees

    is this possible for someone to add this alpha blending code and compile it?

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    • #17
      Originally posted by seanstar View Post
      is it possible to load a targa (tga) or PNG instead of files from gfx.wad for the HUD?
      So, no progress until now?

      Is it possible to somehow put high resolution font images into gfx.wad?

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      • #18
        I also have some more questions.

        1. In wide resolutions an image looks stretched horizontally. Is it fixable somehow? Have to run it in 1280x1024 instead of 1920x1080.
        2. Is it possible to somehow add music without putting an original disk into drive?

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