I almost missed this, but just last week LordHavoc released an update to DarkPlaces! LordHavoc's DarkPlaces Quake Modification
Here's what he had to say
	
		
>>Download link here<<
							
						
					Here's what he had to say
			
			
				2010-04-08:
New DarkPlaces engine release with many improvements and bugfixes, including:
High quality shadowmapping - r_shadow_shadowmapping 1 to enable, or r_shadows 2 for shadowmapped model shadows only.
New Bounding Interval Hierarchy collision culling system to improve server performance on Q3BSP maps (mod_collision_bih cvar is on by default).
In other news I am actively working on the Nexuiz coming this summer on Playstation Network and Xbox Live Arcade, powered by DarkPlaces engine, I had lots of fun at GDC, thanks everyone for the support and this game is going to rock (on the topic of licensing please see the interview, this means I have even more reason to actively maintain DarkPlaces engine and will continue adding great features.
	New DarkPlaces engine release with many improvements and bugfixes, including:
High quality shadowmapping - r_shadow_shadowmapping 1 to enable, or r_shadows 2 for shadowmapped model shadows only.
New Bounding Interval Hierarchy collision culling system to improve server performance on Q3BSP maps (mod_collision_bih cvar is on by default).
In other news I am actively working on the Nexuiz coming this summer on Playstation Network and Xbox Live Arcade, powered by DarkPlaces engine, I had lots of fun at GDC, thanks everyone for the support and this game is going to rock (on the topic of licensing please see the interview, this means I have even more reason to actively maintain DarkPlaces engine and will continue adding great features.
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