Is 15-20 FPS normal for DP with basically all the settings maxed out?
I thought i would be able to max out with at least a min of 30-40 fps..
Maybe there's a cvar or 2 i should change that would give me a boost without sacrificing looks?
I have a pretty decent system:
phenom x4 955be 3.7ghz
4gb ddr3 1333mhz 6-6-6-18 1t
geforce gtx 260 @ 700/1400/1160
windows 7 ultimate 32bit
My darkplaces cmdline is : darkplaces.exe -width 1280 -height 1024 -bpp 32 -fullscreen -dinput -sndspeed 44100
im using rygel's ultra textures and romi's rtlights
my config besides the binds is:
"cl_beams_instantaimhack" "1"
"cl_beams_lightatend" "1"
"cl_bob" "0"
"cl_bobcycle" "0"
"cl_bobup" "0"
"cl_maxfps" "60"
"cl_particles_blood_alpha" "0.900000"
"cl_particles_quality" "4"
"cl_stainmaps" "1"
"crosshair" "5"
"crosshair_color_green" "1"
"crosshair_color_red" "0"
"gl_max_size" "8096"
"gl_texture_anisotropy" "4"
"gl_texturecompression_color" "0"
"gl_texturecompression_gloss" "0"
"gl_texturecompression_glow" "0"
"gl_texturecompression_lightcubemaps" "0"
"r_bloom" "1"
"r_glsl_offsetmapping" "1"
"r_glsl_offsetmapping_reliefmapping" "1"
"r_glsl_offsetmapping_scale" "0.08"
"r_glsl_deluxemapping" "1"
"r_hdr" "1"
"r_lightningbeam_thickness" "5"
"r_shadow_realtime_world" "1"
"r_shadow_realtime_world_lightmaps" "1"
"r_wateralpha" "0.900000"
"sensitivity" "9.5"
"snd_speed" "44100"
"vid_conheight" "512"
"vid_height" "1024"
"vid_width" "1280"
gl_finish "1"
snd_speed "44100"
fov "110"
sv_cheats 1
registered 1
---------------------
Maybe i shouldn't use Rygels ultra high textures? Although the textures dont seem to be the problem - its more the realtime lighting and the glsl combined. There are just so many variables its taking me forever to try and mix and match to find which should be on or off to give decent fps while keeping looks.
Anyone have a similar system to compare results?
I thought i would be able to max out with at least a min of 30-40 fps..
Maybe there's a cvar or 2 i should change that would give me a boost without sacrificing looks?
I have a pretty decent system:
phenom x4 955be 3.7ghz
4gb ddr3 1333mhz 6-6-6-18 1t
geforce gtx 260 @ 700/1400/1160
windows 7 ultimate 32bit
My darkplaces cmdline is : darkplaces.exe -width 1280 -height 1024 -bpp 32 -fullscreen -dinput -sndspeed 44100
im using rygel's ultra textures and romi's rtlights
my config besides the binds is:
"cl_beams_instantaimhack" "1"
"cl_beams_lightatend" "1"
"cl_bob" "0"
"cl_bobcycle" "0"
"cl_bobup" "0"
"cl_maxfps" "60"
"cl_particles_blood_alpha" "0.900000"
"cl_particles_quality" "4"
"cl_stainmaps" "1"
"crosshair" "5"
"crosshair_color_green" "1"
"crosshair_color_red" "0"
"gl_max_size" "8096"
"gl_texture_anisotropy" "4"
"gl_texturecompression_color" "0"
"gl_texturecompression_gloss" "0"
"gl_texturecompression_glow" "0"
"gl_texturecompression_lightcubemaps" "0"
"r_bloom" "1"
"r_glsl_offsetmapping" "1"
"r_glsl_offsetmapping_reliefmapping" "1"
"r_glsl_offsetmapping_scale" "0.08"
"r_glsl_deluxemapping" "1"
"r_hdr" "1"
"r_lightningbeam_thickness" "5"
"r_shadow_realtime_world" "1"
"r_shadow_realtime_world_lightmaps" "1"
"r_wateralpha" "0.900000"
"sensitivity" "9.5"
"snd_speed" "44100"
"vid_conheight" "512"
"vid_height" "1024"
"vid_width" "1280"
gl_finish "1"
snd_speed "44100"
fov "110"
sv_cheats 1
registered 1
---------------------
Maybe i shouldn't use Rygels ultra high textures? Although the textures dont seem to be the problem - its more the realtime lighting and the glsl combined. There are just so many variables its taking me forever to try and mix and match to find which should be on or off to give decent fps while keeping looks.
Anyone have a similar system to compare results?
Comment