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JoeQuake RAM problem

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  • #16
    Originally posted by Ranger View Post
    I seem to be having startup demo problems in Joequake (unrelated to RAM); when I play SoA the menu demos play, but when I play regular Q or DoE, the demos won't play.

    Also, how can I enable water alpha?
    r_novis 1
    r_wateralpha 0.5

    It will work, but if the maps aren't water vised it will be somewhat of a performance hit.


    Sound question ==> Add +set s_khz 44 in command line as MH alluded to.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #17
      "A 512 MB heap will do fuck all to make DM3 "super-smooth", sorry. DM3 fits in less that 16 MB, anything else is memory that's not being used."

      I use 512 Heap but i was being making a facetious comment when saying i needed it to be super smooth. I obv know that 512 is an overkill and it doesnt make 1 damn bit of difference.

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      • #18
        mhquake, Baker, this is helpful - thanks guys

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