I can see the future, or at least the future with a future.
DirectQ is an active engine mod, that's built by a very talented author.
It's a native DirectX version of Quake (not unlike the openGL version), with major fixes and enhancements.
Yet, the author doesn't play online in the U.S. where netQuake thrives.
I would NOT like to see a great engine fall to the wayside because lack of
discrete usage. If Dq works on all machine in the past 6 years, what features (besides ProQuake .loc's) would benefit the online netQuake community?
I can tag a few but, DirectQ should be an option besides ProQuake or Qrack, to support netQuake mods.
DirectQ is an active engine mod, that's built by a very talented author.
It's a native DirectX version of Quake (not unlike the openGL version), with major fixes and enhancements.
Yet, the author doesn't play online in the U.S. where netQuake thrives.
I would NOT like to see a great engine fall to the wayside because lack of
discrete usage. If Dq works on all machine in the past 6 years, what features (besides ProQuake .loc's) would benefit the online netQuake community?
I can tag a few but, DirectQ should be an option besides ProQuake or Qrack, to support netQuake mods.
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