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  • ProQuake 4.26 Windows

    Download: ProQuake 4.26 - 1.5 MB (Source)

    Nothing flashy but added several minor and supplementary features. Likely another update may come in the next day or 2.

    New Features

    1. glpro426.exe can potentially run forever. It clears map textures on each map change. GLQuake, for example, after 20 maps or so will hit a "gltextures > GL_MAXTEXTURES" error. glpro426.exe could load 20,000 maps and never have that problem (maybe some other limitation could occur). [Borrowed implementation from R00k / aguirRe]. Doesn't commonly happen anyway, but can happen if you play a ton of coop maps in a row.

    2. The MH derivative DirectX 8 build of ProQuake is fully source code integrated with the WinQuakey, GL and D3D builds. There is a dx8pro426.exe that uses MH's DirectX wrapper.

    3. MP3 support. Technically, you can put a file like "mymusic.mp3" into c:\quake\id1\music folder and do "mp3 mymusic" in the console and it will play. But that isn't really my main interest in this but rather to support single player sound tracks like Travail.

    4. Rotating Brush Support, like doors that swing open like Half-Life instead of up and down. Well, there aren't really any of these maps at this point except a prototype one I made, unless you count Half-Life maps for Quake-Life. Still, I want rotating doors in Quake

    5. Chase_active 2 support. See this thread for more information but you can have top-down views and such.

    6. I gave up on perfection and made the default map download URL viable instead of the paradigm idea that technical issues foiled so far. So automatic map download works and is enabled by default.

    7. With glpro426.exe, if you go to the menu pressing ESC it will release the mouse in fullscreen mode (dx8pro426.exe too) and if you go to the console in single player. Much more convenient if you have dual monitors.

    8. cl_bobbing support. Type cl_bobbing 1 in the console. No big deal, JoeQuake has had this for 7 years. I wanted to enable it because I have a twist on this maybe for an upcoming version ("scale bobbing").

    9. sv_progs support to support Universal Server and anything else that uses something like it. Being able to switch the mod on a server is something I feel is important.

    So ... nothing Earth shattering here. Just several incremental improvements that generally will go unnoticed. But I intend to work on it some more and might have more useful changes in the near future (command history, better tab completion, finally get a "maps" and/or demos command that existed WAY back in ProQuake 3.70 -- long overdue really.)
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

  • #2
    thanks baker.

    like the universal server support
    Smith & Wesson: the original point and click interface

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    • #3
      Anyway you can fix it so if I were to test/connect a server, and either my connection doesn't get it right away or I type it wrong, it doesn't freeze for 15 seconds? Maybe an esc to cancel feature or something.

      Comment


      • #4
        Originally posted by Wolv View Post
        Anyway you can fix it so if I were to test/connect a server, and either my connection doesn't get it right away or I type it wrong, it doesn't freeze for 15 seconds? Maybe an esc to cancel feature or something.
        I don't think the client is actually doing the work after you set that in motion and I don't think the client can stop a DNS lookup after you try to use it.
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

        Comment


        • #5
          Cool, I'll definitely give this one a try when I get back from Paris,
          dfsp*spirit
          my FPS maps

          Comment


          • #6
            Good stuff.

            Comment


            • #7
              New version with a feature you will use: session to session command history.

              Download: ProQuake 4.27 - 1.5 MB

              The command history is stored as quake\id1\proquake_history.txt and is human readable and editable (borrowed from ezQuake).
              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

              Comment


              • #8
                Thanks Baker, I will be testing this over the weekend trying (no doubt in vain) to give Polarite a whooping

                +1 rep [Edit: Damnit I must "spread the reputation around " first. Well, you're 1 in credit so in the interim hear's a thank you..]


                Kind regards

                Monty
                Last edited by Mr.Burns; 06-26-2010, 12:38 PM. Reason: Restrictive rep rules
                Mr.Burns
                "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
                WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
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                News: JCR's excellent ctsj_jcr map is being ported to OOT

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                • #9
                  More upgrades are coming. In particular one that makes the monsters all silky smooth in coop and few bug fixes that increase performance.
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                  Comment


                  • #10
                    Yeah, I came in last place in a DM Team Game last night. Faulty software?
                    Originally posted by Baker
                    Why does the biggest cry baby in the forums use an Arnold Schwarzenegger avatar? Arnold never cries like a little girl like how you have cried in every Kimp thread.

                    Comment


                    • #11
                      Originally posted by stolen View Post
                      Yeah, I came in last place in a DM Team Game last night. Faulty software?
                      Who was on your team?
                      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                      Comment


                      • #12
                        Bib himself...Enough said.
                        Originally posted by Baker
                        Why does the biggest cry baby in the forums use an Arnold Schwarzenegger avatar? Arnold never cries like a little girl like how you have cried in every Kimp thread.

                        Comment


                        • #13
                          Great a proquake updated
                          Nice job Baker !
                          Just a little thing I noticed while testing the new client today is that the command copy console doesn't work anymore.
                          My servers for the gamers:
                          bigfoot.servequake.com / damage.servequake.com

                          port 26000 EuroQuake
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                          newyork.quakeone.com
                          Offline ATM
                          fvf.servequake.com
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                          newdm.servequake.com
                          port 26010

                          http://bigfoot.servequake.com (EuroQuake)
                          sigpic

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                          • #14
                            Originally posted by Polarite View Post
                            Just a little thing I noticed while testing the new client today is that the command copy console doesn't work anymore.
                            Thanks for the heads up. I did a major code reorganization to combine what previously were 4 different "versions" of ProQuake (ProQuake 4, FlashProQuake, PSP ProQuake and DX8 ProQuake) and I have definition file enabling or disabling "system specific" features. So looks like I didn't get that re-enabled on Windows.
                            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                            Comment

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